Where and what do I change to make it so that the characters and enemies never miss their target in battle? Instead of making changes in the database, is there something I can change in one of the scripts to do this, so that regardless of agility or dexterity, they never miss? Or better yet, is there a miniscript I can add above main? I would rather the characters or enemies do 0 damage if they're strong and I want their agility to only affect their turn in battle. Thanks if you can help me with this.