Rohan Darksbane
Member
To make a weapon require an offhand instead of any weapon
This is the description for NEEDS_OFFHAND in Guillaume777's Multi-slot script...
Anyone able to explain to me what this means? From what I can tell it does not make it so a weapon is only usable in offhand which is what I would have thought.
Thank you in advance!
[Edit]
Additionally, I'm lost on this part of the implementation of the script...
** Window_Status
#----------------------------------------------------------------------------
# This window displays full status specs on the status screen.
#============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
# Begin Multi-slot equipment script Edit
self.contents.font.name = G7_MS_MOD::FONT_NAME
# End Multi-slot equipment script Edit
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
draw_actor_parameter(@actor, 96, 192, 0)
draw_actor_parameter(@actor, 96, 224, 1)
draw_actor_parameter(@actor, 96, 256, 2)
draw_actor_parameter(@actor, 96, 304, 3)
draw_actor_parameter(@actor, 96, 336, 4)
draw_actor_parameter(@actor, 96, 368, 5)
draw_actor_parameter(@actor, 96, 400, 6)
# Begin Multi-slot equipment script Edit
if G7_MS_MOD::EVADE
# Activate if you have a draw_actor_paramter method that draws evade
draw_actor_parameter(@actor, 96, 432, 7)
I want it to show Evade, but I do not understand how to activate this line. When I tried adding it to the bottom of the list above that comment, it gave me a type error on line 302 in Window_Base
Any thoughts or conclusions?
Thanks again!
This is the description for NEEDS_OFFHAND in Guillaume777's Multi-slot script...
Anyone able to explain to me what this means? From what I can tell it does not make it so a weapon is only usable in offhand which is what I would have thought.
Thank you in advance!
[Edit]
Additionally, I'm lost on this part of the implementation of the script...
** Window_Status
#----------------------------------------------------------------------------
# This window displays full status specs on the status screen.
#============================================================================
class Window_Status < Window_Base
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
# Begin Multi-slot equipment script Edit
self.contents.font.name = G7_MS_MOD::FONT_NAME
# End Multi-slot equipment script Edit
self.contents.clear
draw_actor_graphic(@actor, 40, 112)
draw_actor_name(@actor, 4, 0)
draw_actor_class(@actor, 4 + 144, 0)
draw_actor_level(@actor, 96, 32)
draw_actor_state(@actor, 96, 64)
draw_actor_hp(@actor, 96, 112, 172)
draw_actor_sp(@actor, 96, 144, 172)
draw_actor_parameter(@actor, 96, 192, 0)
draw_actor_parameter(@actor, 96, 224, 1)
draw_actor_parameter(@actor, 96, 256, 2)
draw_actor_parameter(@actor, 96, 304, 3)
draw_actor_parameter(@actor, 96, 336, 4)
draw_actor_parameter(@actor, 96, 368, 5)
draw_actor_parameter(@actor, 96, 400, 6)
# Begin Multi-slot equipment script Edit
if G7_MS_MOD::EVADE
# Activate if you have a draw_actor_paramter method that draws evade
draw_actor_parameter(@actor, 96, 432, 7)
I want it to show Evade, but I do not understand how to activate this line. When I tried adding it to the bottom of the list above that comment, it gave me a type error on line 302 in Window_Base
Any thoughts or conclusions?
Thanks again!