ok this might be in the wrong place as it deals with events but i believe i found a bug that i can't find any mention of.
If i have a multi-page moving event and more than one page has custom movement...it all gets screwed up. it seems like where the game stores the info for the steps never gets emptied. so the event seems to try to follow the new custom movement and the old at the same time
for instance on page one i have
turn randomly
move forward
move forward
repeat.
next page i have something like
move towards player
change speed 4
move towards player
move towards player
move towards player
move towards player
change speed 3
repeat.
this is to have it chase the player at slightly less than speed 4 and works great when it works.
unfortunately... the games seems to remember the first instructions also. causing very weird and stupid movement. ex. moves randomly at speed 4 and sometimes 3 sometimes moves towards the player but mostly seems to just act crazy. If the event gets set back to page one it might just run around with its random pattern but all at speed 4.
So i was hoping that maybe someone could tell me how to clean out the steps cache or something. maybe change the code to fix this.
i have tried using "wait for move completion" before switching to the new page but that just stalls it for a really long time(like it has the next 50 steps memorized and has to go through them all, then it sometimes works but most often does not) is there no way to tell an event to stop moving and forget the steps it has stored?
If i am just missing something than i am sorry for being stupid =)
Thanks
If i have a multi-page moving event and more than one page has custom movement...it all gets screwed up. it seems like where the game stores the info for the steps never gets emptied. so the event seems to try to follow the new custom movement and the old at the same time
for instance on page one i have
turn randomly
move forward
move forward
repeat.
next page i have something like
move towards player
change speed 4
move towards player
move towards player
move towards player
move towards player
change speed 3
repeat.
this is to have it chase the player at slightly less than speed 4 and works great when it works.
unfortunately... the games seems to remember the first instructions also. causing very weird and stupid movement. ex. moves randomly at speed 4 and sometimes 3 sometimes moves towards the player but mostly seems to just act crazy. If the event gets set back to page one it might just run around with its random pattern but all at speed 4.
So i was hoping that maybe someone could tell me how to clean out the steps cache or something. maybe change the code to fix this.
i have tried using "wait for move completion" before switching to the new page but that just stalls it for a really long time(like it has the next 50 steps memorized and has to go through them all, then it sometimes works but most often does not) is there no way to tell an event to stop moving and forget the steps it has stored?
If i am just missing something than i am sorry for being stupid =)
Thanks