WolfwoodSama
Member
Alright, so I finally settled on a skill system for my game, but it's a little heavy on the scripting side. I'll be using SepherothSpawn's Equip Skills script and DVV's Multi Equip script as my basis. The script will work in such a way:
*Each stat will have up to 5 "sockets"
*At level one, each character will have one socket, and will gain one per level
*Each socket will hold a certain kind of "gem" (HP Gem, STR Gem, DEX Gem, etc)
*Gems will teach skills, increase stats, allow usage of weapons/armors, etc
So basically, the way I see best to do it is make a new equip-esque window, but instead of the standard weapons and armors, I'll be using custom armor slots made through the Multi Equip script. Now, I'm pretty sure that's the most sensible way of doing this, though I'm open to suggestion. I also need to know things like:
*How to change what happens on level-up
*How to allow/disallow usage of weapons/armors through scripts
*How to display skill progress bars from Equip Skills
*etc
Any help would be greatly appreciated. Thanks!
*Each stat will have up to 5 "sockets"
*At level one, each character will have one socket, and will gain one per level
*Each socket will hold a certain kind of "gem" (HP Gem, STR Gem, DEX Gem, etc)
*Gems will teach skills, increase stats, allow usage of weapons/armors, etc
So basically, the way I see best to do it is make a new equip-esque window, but instead of the standard weapons and armors, I'll be using custom armor slots made through the Multi Equip script. Now, I'm pretty sure that's the most sensible way of doing this, though I'm open to suggestion. I also need to know things like:
*How to change what happens on level-up
*How to allow/disallow usage of weapons/armors through scripts
*How to display skill progress bars from Equip Skills
*etc
Any help would be greatly appreciated. Thanks!