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Need help with hot Event on Event action

Greetings and gracious gratitude to you game generating Guru's!

I'm in need of some help with event triggering in RMXP, if you'd be so kind. Essentially, I'm working on a sort of Tactics segment of my game, and need to set it up so that the player can select a unit and then decide where they want it to be placed on the map. Selecting the Unit event isn't a problem, but figuring out a way to tell it where to go is giving me trouble.

I figured the easiest way would be to have an event that follows the cursor (Hero with a replacement graphic), and when they reach the spot the player would like the unit placed, the Following event can then switch places with the Unit event.

The catch is, in order to continually follow the Hero, the Following event needs to be on parallel process, and I can't figure out a way to have it accept input from the action button while it's doing this. Is this even possible? I tried giving it two separate pages using the same trigger, one on parallel and one on action button, but the action button page just overrode the other entirely. Could the Button Input Processing help in some way I don't see?

I have another idea that might work, but it would require an event to trigger when it comes into contact with another event. But I can't find a way to make that happen either. Any help you guys could give me for either solution would be greatly appreciated.
 
Actually, to continually follow the hero does not require parallel process.  You can set a custom move route for an event-- the option's right there on the left-hand side of the screen.  Just set the move route to "Move Toward Player," and it will, forever, regardless of the event conditions.
 
... ~forehead smack~ Thanks man, I really appreciate it. I'm one of those people who can't see the tree's for the forest sometimes. ~laughs~

Also, I see from your sig you have the same therapist as Zaphod. Bonus points for you sir.
 

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