Here's the setup:
I'm in an area where I want translucent orbs to float around randomly; however, since they should just be gaseous balls, I don't want the player to get hung up on them.
On the other hand, I don't want the balls to pass through walls, or the center of solid objects, I want them to stay on the map.
How do I create an event that will pass through the character, but not other tiles set to non-pass?
I'm in an area where I want translucent orbs to float around randomly; however, since they should just be gaseous balls, I don't want the player to get hung up on them.
On the other hand, I don't want the balls to pass through walls, or the center of solid objects, I want them to stay on the map.
How do I create an event that will pass through the character, but not other tiles set to non-pass?