Perihelion
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I'm thinking about doing my own personal National Game Writing Month in July to churn out an awful first draft for a game script. Would anyone be interested in doing this with me? It'd be like NaNoWriMo (National Novel Writing Month for the uninitiated), except for games. So more like Script Frenzy (the script-writing version of NaNo), I guess. Maybe a goal of 20,000 or 25,000 words. What do people think is good? I'm thinking 20k since that's what Script Frenzy does, or rather did before they stopped doing it.
You can write in whatever format you like, but I recommend writing it like a play or screenplay. Basically, dialogue + stage directions. It'll be much easier to edit in that format than coded into the game, and you can translate everything to cutscenes later.
Edit: Since some people aren't making text-heavy games, let's say you can set your own goal instead of having to do 20k. I would say 20k is the recommended starting point for a standard RPG (it's about the length of a shortish movie screenplay). Also remember that it includes stage direction and possibly descriptions of events or gameplay or dungeons or whatever. You can do whatever you want with it. The important thing is to make stuff.
You can write in whatever format you like, but I recommend writing it like a play or screenplay. Basically, dialogue + stage directions. It'll be much easier to edit in that format than coded into the game, and you can translate everything to cutscenes later.
Edit: Since some people aren't making text-heavy games, let's say you can set your own goal instead of having to do 20k. I would say 20k is the recommended starting point for a standard RPG (it's about the length of a shortish movie screenplay). Also remember that it includes stage direction and possibly descriptions of events or gameplay or dungeons or whatever. You can do whatever you want with it. The important thing is to make stuff.