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Mythic dawn

OK, so here it goes, this is my first full project with RPGXP so go easy on me, k'thanks:

IMPORTANT!!!! THIS GAME HAS NOTHING TO DO WITH OBLIVION, OR ANY OTHER TES GAME!!!!!!


>>>>STORY IN A NUTSHELL<<<<
basically you start off as some kid on a fog-covered beach looking for your mom, then a kobold kills her and jumps you so then you have to defend yourself with a wooden stick and find yourself injured so you fall unconscious and end up at an orphanage where you name your character and then embark on a quest where you choose the class you are and which path you take.
Not only are there paths for different kinds of fighters but there are also moral paths you follow as well.


>>>>CHARACTERS<<<<
at the moment, you only play as one character, which, you name and train to become one of 12 different classes.


>>>>CLASSES<<<<
The Classes are all in either one of 4 different paths, so here it goes:

Path of strength
Swordsman
Pikesman(may be changed to Lancer)
Pirate

Path of the shadow
Thief
Assassin
Bandit

Path of the Marksman
Hunter
Gunslinger
Ranger

Path of Knowledge
Mage
Cleric
Elementalist


>>>>MORAL PATHS<<<<
it's pretty much self-explanatory


>>>>SYSTEMS CURRENTLY BEING USED<<<<
ABS v4
Dynamic Shadows
Sun Shadows
Realistic Shop
HP/SP Bars on HUD


>>>>SCREENSHOTS<<<<
http://i78.photobucket.com/albums/j92/madmax_vii/05.jpg[/IMG]

http://i78.photobucket.com/albums/j92/madmax_vii/04.jpg[/IMG]

http://i78.photobucket.com/albums/j92/madmax_vii/03.jpg[/IMG]

http://i78.photobucket.com/albums/j92/madmax_vii/02.jpg[/IMG]

http://i78.photobucket.com/albums/j92/madmax_vii/01.jpg[/IMG]


NOTE: the title is only a working title and the story itself hasn't been finished, i'm still doing tweaks and such

>>>>DOWNLOAD<<<< (unfinished demo)

P.S. please tell me your comments on the features, thanks
 

Rare

Member

Don't double post.

I like the features! ABS sounds really cool, but keep in mind, to make it look nice your going to need some additional sprites (For attacking animations).

The story, frankly, needs to be expanded on. Like, the main characters mother dying in the start of the game isn't very dramatic. You should expand on the mothers character and how the son feels about her (Ex. If the son really loves his mother, and you show that through story, her death will be more dramatic and meaningful).

As for the different jobs you can be, that sounds interesting. It also sounds alot like a MMORPG-I like it.

Keep working on the game and post some screen shots! I'd like to see some.
 
lol the games a working title, but one of my aims is to make it possibly as big as an Elder Scrolls game and the storyline isnt even finished
 
How did your character not die but the mom did?
Anyway, this could be nice with all of the branches or jobs/skills.
Yea the story could use some help but it's a start. ^^
 
madmax_vii said:
>>>>STORY IN A NUTSHELL<<<<
basically you start off as some kid on a fog-covered beach looking for your mom, then a kobold kills her and jumps you so then you have to defend yourself with a wooden stick and find yourself injured so you fall unconscious and end up at an orphanage where you name your character and then embark on a quest where you choose the class you are and which path you take.

I just thought I'd highlight your punctuation, so it doesn't leak into your dialogue in the game at all.

Two points:

A)

That whole block of text has one punctuation mark in it between the start and the end, and uses "then" far to often to tell of a scenario. Use a comma everytime the reader should momentarily pause to take a breath and try and break it into sentences. MAke sure you write "I" as a capital letter at the start of a sentence AND in the midst of a sentence.

B)

Try and tell your story in an enticing way. After all, members of this forum are likely to be the people that actually play it, so try and sell it a little bit more. Write it more confidently and descriptively. Try and avoid starting the story as "basically..." Make the reader want to read on!

Oh, and why not make up your own monster/goblins rather than a kobold, make a monster specific to your story, and possibly consider the reason for monsters on your world in the first place. It may help you to further your story.

I like the beach scene though, it's simple and effective, and you don't see it to often.
 
Well, as a whole it's pretty much... well, not very good.

The battle system is far too screwed up. It takes a good full minute to do another attack and is it me or did my HP go down when I hit that kobold?

Also you can get an unlimited amount of "sticks" just by pressing enter repeatedly.

An intro is good too.
 
Sounds pretty interesting with those paths.

Why would a Kobold (mythology) kill someone though? Unless of course, it's from a game or something that you're taking about.
 
Calibre said:
I just thought I'd highlight your punctuation, so it doesn't leak into your dialogue in the game at all.

Two points:

A)

That whole block of text has one punctuation mark in it between the start and the end, and uses "then" far to often to tell of a scenario. Use a comma everytime the reader should momentarily pause to take a breath and try and break it into sentences. MAke sure you write "I" as a capital letter at the start of a sentence AND in the midst of a sentence.

B)

Try and tell your story in an enticing way. After all, members of this forum are likely to be the people that actually play it, so try and sell it a little bit more. Write it more confidently and descriptively. Try and avoid starting the story as "basically..." Make the reader want to read on!

Oh, and why not make up your own monster/goblins rather than a kobold, make a monster specific to your story, and possibly consider the reason for monsters on your world in the first place. It may help you to further your story.

I like the beach scene though, it's simple and effective, and you don't see it to often.


Lmao; yeah maybe thats because I was talking to someone about my idea over MSN, and I was in a rush so I just copied and pasted the text. And don´t worry my punctuation is normally that of Oxford standards (supposedley....)
 
madmax_vii said:
And don´t worry my punctuation is normally that of Oxford standards (supposedley....)

What the Fuuuuuuuuk!! *points at screenshots*

There were three uncapitaled "I's", THREE!!!

Anyways the system looks good but the story is seriously lagging, you should have worked on it more before posting because normally people come with something where you can see a story line developing. The beginning should be developed on and there should be a reason for him to go out on path X, what I mean is, is he going to chase after the rest of the Kobold crew? Is there someone who wants his mother dead? Where is his father in all this? There are a few elements that you should consider, perhaps you should recruit a story writer to help you out, your choice.

~RoaringSasuke
 

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