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My Rpg Maker VX Game

Hi all. This is heromarcostrago. I've used some of the scripts I found here. Some didn't work the way but gave me errors, but that is due to my inexperience at working with scripts. Anyway, this is my first post on here since I became a member not that long ago. Okay. I am working on a game. At the beginning, I got the beginning flowing pretty smoothly as one event. But When my party (of 2), leave the Castle and appear on the Courtyard map. I want a window appear that shows the text I created to explain the story(so far). I got it to do that but from event commands. So the window is small, and so I had to do more than 1 'show text' commands in that one event. Sorry if I am not clear. Think of FFV(II) Snes. When Cecil and Kain exit Castle Baron and there's scrolling text explaining the story, and what happen to Cecil, and yatta yatta. That is something I would have in my game. Also, is there a way to change the position of the character's starting point, ie everytime I do a play test from the starting point, he's facing down and I need him to face up.
 

khmp

Sponsor

For the scrolling text portion I would recommend searching for "Text_Scroll" in the submitted scripts section. Make sure you read the directions for it carefully. If you are having trouble installing scripts check the RGSS FAQ. You want the character to face up at the start of the map? You can either have an event that autoruns turns the player and switches/self switches off. Or you can insert an empty section above main and use this code:

Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Alias Methods
  #--------------------------------------------------------------------------
  alias_method :herm_turnup_scene_title_command_new_game, :command_new_game
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    herm_turnup_scene_title_command_new_game
    $game_player.turn_up
  end
end

Good luck with it heromarcostrago! :thumb:
 
khmp":3aj9ngxl said:
For the scrolling text portion I would recommend searching for "Text_Scroll" in the submitted scripts section. Make sure you read the directions for it carefully. If you are having trouble installing scripts check the RGSS FAQ. You want the character to face up at the start of the map? You can either have an event that autoruns turns the player and switches/self switches off. Or you can insert an empty section above main and use this code:

Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Alias Methods
  #--------------------------------------------------------------------------
  alias_method :herm_turnup_scene_title_command_new_game, :command_new_game
  #--------------------------------------------------------------------------
  # * Command: New Game
  #--------------------------------------------------------------------------
  def command_new_game
    herm_turnup_scene_title_command_new_game
    $game_player.turn_up
  end
end

Good luck with it heromarcostrago! :thumb:

Actually, I believe that this effect would be quite easy to achieve with a slightly modified version of the classic credits script. (I don't have a copy at the moment, though I'm sure it's probably in the submitted script somewhere. I wonder if they'll ever find the original author)
 
OK, I'm laughing now because I loved Final Fantasy 4 Advance (GBA) but I hated the time it took for the text to scroll after Kain and Cecil left Baron. Maybe you could find a better way to present the backstory?

Just a suggestion, and a minor, trivial one at that...

khmp - Stay focused on the topic at hand please :)
 
You know, that's the problem with presenting any kind of backstory. There are some people who drool at the chance to see some new tidbit of information, and will gladly sit through hours of backstory, while there are others who just wnat to skip it and get to the :good stuff". The real issue is, do you want to include backstory, or just have the "good stuff" that will bore the backstory readers. (my sugestion is a compromise. Allow skipping, but include the backstory as well)

khmp - Stay focused on the topic at hand please :)
 
Thanks to you all. I have fixed that problem, but had to put the game in hiatus since I've been busy arg...working, and had broken up with my gf of 2yrs. But thanks all in all. I think that I can have a combination of both "the good stuff" & "present backstory"
 

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