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my own 100% custom tileset, releasing for use...

OK guys, it's free for you to use just PLEASE credit me if you do. I spent a LOT of time on this!

PLEASE NOTE: this is a "final" in that I'm done working on it. There are a few things that could be touched up but I'm working on another project now so I don't care enough to fix em lol...

here's a demo map made entirely with this tileset:

http://i181.photobucket.com/albums/x259 ... MAP003.png[/img]



it's in .png format so the transparencies are already set. You should NOT have to set them when you import it into your project...if you do it will mess up the transparencies....

NOTES: for the grass, its a 640x480 set broken into 3 pieces as big as you can select in RMXP tileset window. Just paste the 3 pieces side by side, and then in the map window right-click in the top-left corner and drag to the lower-right. Once that whole grass unit is selected, choose the paint bucket and paste right next to the original grass piece in the map window. That will fill the entire map with seamless grass no matter the map size.

TIP: put the trees on the 3rd layer, and the house pieces on the first layer, always...

http://i181.photobucket.com/albums/x259/Ricoman2000/basichouse16copy.png[/imgzoom]
 
Hey there! I probably won't be using these graphics myself, but I just wanted to say they look really great. I was thinking for a while it'd be interesting to see some top down graphics like this, and its nice to see someone actually make them. Were these rendered in 3D by you, or ripped? They kind of remind me of the nice graphics revamp that was done to runescape.
 
the trees I made in Maya 8.0 and rendered out, the shadows I made myself. the rocks I took pictures of then photoshopped  ;)

the rest I drew myself in photoshop...
 

PixeL

Member

Wow, these are pretty good.  You should continue with this style, so that a game could be potentially made out of the graphics style.
 
I really love it, but could you put it in spoilers so that we dont have to go so far down to get to the last post?
Like pixel says:
Continue with this style!
 
I like it alot, that would definately give a game a more realistic look imo if all the graphics were like that.  Keep up the good work.
 
OK, got it in spoilers, sorry I didn't think about that  ;)

well, I had planned on just dropping this entirely, but there's been a lot of interest in completing it...maybe I will have to do that sometime...
 
yeah, but that's irrelevant seeing as how you can just select the entire 640x480 piece in the mapping window, then hit the paint bucket to flood the entire map, so your entire map is painted with a seamless grass texture regardless of your map size
 
No, I assure you it is not irrelevant. There may be a work around, but it is not irrelevant XD
I think it'd be nice if you make a single tile of grass without the rolling shadow effect in addition to what you already have.
 
@demonfire - well, these tiles are based on 64x64 pixel squares, I can't do autotiles because they force a 32x32 pixel square thus making any autotiles half the size of the rest of the tileset

@kip - yeah I loved the old dos rpgs!

@the floor is now lava - thanks, this is the first time i've ever done something like this

@Esper - lol yeh that'd be fun! and have little guys running around for the Trex to eat/stomp on...

@Mascarpone - I actually had a top-view sprite I was working on for this, to have top-down characters
 

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