zephstudio":3nfh6bq3 said:
Scribblette":3nfh6bq3 said:
any thoughts on labelling how much it'd be to license these pieces out for commercial use in shareware etc (as oppposed to freeware games)?
In the past, since I've been just trying to get started, I've sold exclusive licenses to projects intended for commercial release (but none have yet been released) for 45 dollars (that's for anything under 3 minutes). That equates to about 5 bucks an hour, so it's not a lot of money. Now that I have a little bit on my music resume, I'd probably look at charging closer to $30.00 per minute of music. Nothing is written in stone and it would all have to be sorted out with the licensee through contracts. And of course, this cost is for 'completed' music - meaning the purchaser is happy with it, after working with me on any adjustments and changes.
In terms of professional music, it's a pitiful sum of money, but I don't consider myself professional by any means. Maybe someday I can get hired for a developer and be paid on Salary. Until then it's just an amateur hobby.
I wouldn't be surprised, you should look into indie game developer teams first, then scout outward to amateur game designing companies, then let the career take you further, the world is full of possibilities.
30$ per minute seems a little steep, most people if commercial, will give you a set pay salary, instead of a hourly wage. You're looking at let's see... for example a 40 song album for a game. Full length, 20 songs are 2 minutes long, 20 more are 3 minutes, 5 songs are 4 minutes long, 4 songs are 5 Minutes long, 1 song the credit song, is 8 minutes long (for whatever reason). Lets add that up... 1200+1800+600+600+240= $4440 out of the developer's pocket. Thats more than I make in an entire year working on my hourly wage. Let along a team could come up with that kind of money for you. You'd have to wait on royalties from games actually sold, the likelihood of the game selling enough copies... at say 30$ per game, and you are not a well known game designing team, you may sell about 100 copies... if you're lucky. Even then that would only be 3000$, You'd be leaving that team in a deficit of $1440. Not the best reputation to have leading a new team or designer to be in that sort of positional loss.
I'm just saying you should consider lowering your standards if you would expect anyone here with a conscious mind to pay that much PER minute on a song, 30$ PER song would be much more reasonable, because not only would they get back what they paid you in profit, but you'll receive royalties from them just cause you worked on it, getting extra money on the side along with the amount you earned from creating the music, every time a copy is sold after. That in my mind is smarter, hell you could even go as far as 50$ per song, and get 2000+ dollars with royalties and they would still make a good profit.
Thats my personal advice and why I am so weary when it comes to paying people, because I don't make that much money my self, so I gotta cut corners where I can and get the best I can with what I have. Because eventually it will pay off for all of my team.
~Axerax