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My new character template

Been working on a character template of my own and here the female one is so far. It's a little less deformed/cartoony then the others I've seen out there.

I've kept shading to a minimum since I'm lazy/it'll get covered in clothes anyway/I like the simple clean style.

Its big, but not to big, it will still somewhat fit with the standard rtp.

Any feedback apreciated :)

(editted in a new version)

http://i9.photobucket.com/albums/a58/Sh ... emale1.png[/IMG]

Alternate lighter palette:
http://i9.photobucket.com/albums/a58/Sh ... Colors.png[/IMG]

Male version

http://i9.photobucket.com/albums/a58/Sh ... xmale1.png[/IMG]
 
To tell you the truth it isn't a bad start, but as everything is, it could use a bit of work. It reminds me of a doll template I have seen once before on another community (they look atrocious). Anyway here are a few pointers that should get you up and on your way.
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:twothumbsup: The Stance [/FONT][/FONT](Almost sounds like a film title no?)
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http://img165.imageshack.us/img165/3246/testeg7.png[/IMG]

Currently as things are, she is standing and walking while leaning back. Unless she is decedent from Monty Python's silly walk, this is unnatural.
  • The left half part of the diagram represents her standing upright. The line to her left shows her posture whilst remaining idle. You want to achieve the straightest line possible from point 3 to 4 (mid-waist to head).
  • In order to get these results you need to move groupings of pixels to the left and right (shown by the right side of the diagram), or if you don't know how to do this successfully, redraw the stance.
  • The head and shoulders need to be moved to the left one or two pixels. The waist and upper thighs need to be moved over to the right about one or two pixels.
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:twothumbsup: The Colour Palette [/FONT][/FONT](Oui Oui)
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[/FONT]One of the main problems 'less-experienced' spriters seem to have is when choosing their palette. Palettes are tricky things indeed and from what I see here, it really isn't a bad choice, but it isn't executed too well. The overall template looks very barbie dollish (meaning it looks plastic).

When in doubt about colour palettes, turn to ShowKaizer (hehehe).

http://i64.photobucket.com/albums/h175/ ... allete.png[/IMG]

I see that your light source if coming from overhead, slanting at about a 45 degree angle in the front. You are missing quite a few details to make this template look more realistic.
  • Tone down the base skin colour to a more natural flesh tone.
  • Add one or two more colours in the highlights to give definition and smoother transitions between colours.
  • Here is an example of what I advised someone else to do when he was attempting to make a template (the same circumstances I posted in his, applies to your template and all other 'advanced' templates).
http://img165.imageshack.us/img165/2091/examplesaqfixwv6.gif[/IMG]

The head of this template was designed by a member wanting to make a new template for a world map (which means; smaller the size = less room for extended details). Anywho, the one on the right is the original he designed. After I wrote out a little tutorial and an example (the left head), his template soon improved with the use of a proper colour palette, execution and he also managed to add depth to a very 2D/flat looking sprite.

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:twothumbsup: Highlights & Shadows [/FONT][/FONT](Makeup?)
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[/FONT]This section is more or less self explanitory, so I will not go into too much detail. The bottom diagram (with the bunch of circles around the body), indicates lack of highlights and proper shadows. This is mainly due to your lack of in between colour shades. Fix your implementation of the colour palette, and you should be able to fix these problems as well.

http://img83.imageshack.us/img83/879/sh ... dowos1.png[/IMG]

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:twothumbsup: Anatomy [/FONT][/FONT](ER)
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[/FONT]Simply by just looking at the 4x4 sheet you provided, everything seems to be pretty much in proportion. However, the only irk I have is the side-view walk animation.
  • Second row down, second frame...she is missing an arm. When drawing out walk animations (in this case), take a look at the final frame of the same row and visualise it in reverse.
  • Second row down, second frame...the front arm needs to be at a greater bend as it looks like she has very little bone/bend in that arm, even though the final frame looks fine. :)
http://img182.imageshack.us/img182/1187/untitled1hu8.png[/IMG]
 
Thanks for the pointers, but the palette is deliberate for now, I made it more for myself actually and the coloring/shading is a style taste

As for the pose, a lot of girls do stand like that when standing idle. ( I aimed for an idle pose Belly forward wich sticks out a slight bit sloping from the chest and shoulders backward, Altho, I might have slightly overdone it looking back at it after nights sleep. Will probably tone it down a bit.

I'm Personally not completely happy about the frontal walking animation and the stride in the sideway animation might be a bit to big making it look slightly awkward.

While drawing the arms in the sideway animation I figured the hind arm vanished behind the body because of the new angle from the top of the torso turning a bit while walking but you are right. Working on something to long makes you not see certain things right hehe, staring at pixels for so long screws with your head.

As for girls posing standing ( sorry for the cheesy site)

http://www.carstuckgirls.com/Jet_Ski_girls_mud_stuck_with_two_Hummer_H2_007.jpg

Again on the palette, its deliberate from my side as I really like this clean streetfighter alpha/BoF4 style. It makes characters stand out nicely and when getting to buisy with shading I often find characters get that smudged feel. And offcourse, most of the times they will get covered in clotes anyway :)

But, I will take your pointers into touching her up :) Twas my first real sprite in a looooong time and last sprites I did were all in the rtp style so I had to get a bit of a feel for these more anatomically correct ones with pixelarting :)
 
I like the proportions on this sprite. She doesn't look all chibi chubby.In fact she's kinda sexy =) . I agree about the over contrast on the highlights but other than that theres nothing wrong with the color palette. You chose a darker more olive color for the skin. It doesn't make it "unnatural" it makes her Dark skinned. If you want a lighter tone, recolor the template. The colors and style of shading you chose are very remeniceant of the Breath of fire 4 sprites. Which is a definate plus for me as I find the style very attractive, though I wouldn't use it myself.
 
eh, I think it looked fine before. The spinal cord isn't a strait line , it's actually a slight "s" shape when you look at it from the side, so there should be some curvature. I think she lookes too "militant" now for some reason. Eh, might be just me though.
 
It was more in a response to and trying out what Wings said, I thought it looked fine to, but like I said, working with pixels for so long screws with your head. It got me questioning myself a bit if The pose really was strange and I just could not see from working on it.

Thanks for the feedback so far, hope the arms look better now on the sideways one.
 
Here's the lastest update with changes.

http://i9.photobucket.com/albums/a58/Sh ... nek2-3.png[/IMG]

The changes seem minimal, but they are there. If people would like the template till I get a chance to completely finish it, just copy and paste the parts you like most from this update template :)


I shaved a bit off of some of the arms here and there to make em look better (some looked like she had a broken arm hehe) changed the frontal walking animation a bit, hope that looks a bit more natural now. Added a bit more shade on some, changed the size of the stride in the sideview a bit and offcourse still experimenting with the standing pose. Let me know wich one you like best.

Oh, also did a few in a slightly lighter skinned template

Edit, Yes, its free for anyone to use or edit or do with as you see fit, else I wouldn't have posted it here hehe ;)
 

$t3v0

Awesome Bro

I think it looks great! The colours you used and the way the template blends with the test map kind of reminds me of Age of empires and Tropico characters. Which is certainly a good thing =]

~ $t3v0
 
Ok, here is the "final" version. Walking animations should be more fluid and natural now. Shading should be a little better aswell as her standing animation.

Even put in an alternate palette for those who want her skin tone lighter but dont feel like finding a right one themself.

Edited the front page with all the new stuff, hope you all like it. Yes, I'll be working on a male next but you know...social life :p

http://i9.photobucket.com/albums/a58/Sh ... emale1.png[/IMG]

http://i9.photobucket.com/albums/a58/Sh ... Colors.png[/IMG]
 

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