To tell you the truth it isn't a bad start, but as everything is, it could use a bit of work. It reminds me of a doll template I have seen once before on another community (they look atrocious). Anyway here are a few pointers that should get you up and on your way.
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:twothumbsup: The Stance [/FONT][/FONT](
Almost sounds like a film title no?)
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http://img165.imageshack.us/img165/3246/testeg7.png[/IMG]
Currently as things are, she is standing and walking while leaning back. Unless she is decedent from Monty Python's silly walk, this is unnatural.
- The left half part of the diagram represents her standing upright. The line to her left shows her posture whilst remaining idle. You want to achieve the straightest line possible from point 3 to 4 (mid-waist to head).
- In order to get these results you need to move groupings of pixels to the left and right (shown by the right side of the diagram), or if you don't know how to do this successfully, redraw the stance.
- The head and shoulders need to be moved to the left one or two pixels. The waist and upper thighs need to be moved over to the right about one or two pixels.
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:twothumbsup: The Colour Palette [/FONT][/FONT](
Oui Oui)
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[/FONT]One of the main problems 'less-experienced' spriters seem to have is when choosing their palette. Palettes are tricky things indeed and from what I see here, it really isn't a bad choice, but it isn't executed too well. The overall template looks very barbie dollish (meaning it looks plastic).
When in doubt about colour palettes, turn to ShowKaizer (hehehe).
http://i64.photobucket.com/albums/h175/ ... allete.png[/IMG]
I see that your light source if coming from overhead, slanting at about a 45 degree angle in the front. You are missing quite a few details to make this template look more realistic.
- Tone down the base skin colour to a more natural flesh tone.
- Add one or two more colours in the highlights to give definition and smoother transitions between colours.
- Here is an example of what I advised someone else to do when he was attempting to make a template (the same circumstances I posted in his, applies to your template and all other 'advanced' templates).
http://img165.imageshack.us/img165/2091/examplesaqfixwv6.gif[/IMG]
The head of this template was designed by a member wanting to make a new template for a world map (which means; smaller the size = less room for extended details). Anywho, the one on the right is the original he designed. After I wrote out a little tutorial and an example (the left head), his template soon improved with the use of a
proper colour palette,
execution and he also managed to
add depth to a very 2D/flat looking sprite.
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:twothumbsup: Highlights & Shadows [/FONT][/FONT](
Makeup?)
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[/FONT]This section is more or less self explanitory, so I will not go into too much detail. The bottom diagram (with the bunch of circles around the body), indicates lack of highlights and proper shadows. This is mainly due to your lack of in between colour shades. Fix your implementation of the colour palette, and you should be able to fix these problems as well.
http://img83.imageshack.us/img83/879/sh ... dowos1.png[/IMG]
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:twothumbsup: Anatomy [/FONT][/FONT](
ER)
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[/FONT]Simply by just looking at the 4x4 sheet you provided, everything seems to be pretty much in proportion. However, the only irk I have is the side-view walk animation.
- Second row down, second frame...she is missing an arm. When drawing out walk animations (in this case), take a look at the final frame of the same row and visualise it in reverse.
- Second row down, second frame...the front arm needs to be at a greater bend as it looks like she has very little bone/bend in that arm, even though the final frame looks fine.
http://img182.imageshack.us/img182/1187/untitled1hu8.png[/IMG]