This i got help from a friend with to do. Its my very first edit. It changes the save file type and where it saves to (If J:\ drive is present, it saves to that, if it isn't present, it saves to the normal file.)
It requires editting two scripts (Scene_File and Window_SaveFile).
(dont make fun of me, this is the first time ive tried doing a script so Its only a small edit)
In the Window_SaveFile change the line that starts with @filename(line 22) with
And Scene_File, change line 108 down to
Thanks to icedmetal for helping with this. Tell me if there is any errors with this so i can attempt to fix them. (I know this is kinda useless, but It would be cool to use for something like a memory card type thing.)
It requires editting two scripts (Scene_File and Window_SaveFile).
(dont make fun of me, this is the first time ive tried doing a script so Its only a small edit)
In the Window_SaveFile change the line that starts with @filename(line 22) with
Code:
@filename = "Data#{file_index + 1}.SaveGame"
And Scene_File, change line 108 down to
Code:
def make_filename(file_index)
if File.exist?("G:")
return "G:\Data#{file_index + 1}.SaveGame"
if File.exist?("J:")
return "J:\Data#{file_index + 1}.SaveGame"
else
return "C:\Data#{file_index + 1}.SaveGame"
end
end
end
Thanks to icedmetal for helping with this. Tell me if there is any errors with this so i can attempt to fix them. (I know this is kinda useless, but It would be cool to use for something like a memory card type thing.)