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My Evented Systems

alrighty then, here we go!

Platformer

uh, huh you guessed right, a not-yet-completed platform game with events for RMXP!

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Running Shoes

you equip an accesory, and you are dashing!.

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HP Decreasing Skills

ummmm... kinda like Cecil's BlackWave skill, in final fantasy 4(Ff2 in America)it damages you like 10 HP, and your opponent like 35!

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Dash Mode

you press a button and a picture appears saying your in dash mode!

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Dash Mode+Item

you press a button while you have an accessory equipped, and your dashing!

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ABS Transformation skill

for hack and slash ABS's, you transform into someone else!

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Caterpillar System

have your party follow you!

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Limited Visibility

with an animated invisibility bar!

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ABS(no scripts required!)

awesome! a completely evented ABS! even with an hp HUD, and Boss HUD option(when boss HUD is on, Hero HUD isn't for some reason)!

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Mm, wrong section.

I only tried the ABS. It's good that you are trying out new things with eventing, but the system was rather one dimensional. The only key you can press is enter, and that only works when the mob is hitting you (you can just hold down enter key for it too). So basically, you can only hit the mob when the mob hits you; making no difference between sitting still and holding down enter key to any other 'tactics'. It's probably something can be expanded for a mini game, though. :) Thanks for posting these, this should be moved to the correct forum in the near future.
 
Ok, in the ABS, I made an error. If you put 2 enemies in, and kill
one, they both die. You can fix this by taking out:
if V[????:MonsterHp] is 0 or below:
change switch[????:Monsterdead]=ON
branch end
and chaning it to:
if V[????:MonsterHp] is 0 or below:
Erase event
branch end
(and press A, S, and D to use skills. 'A' is either heal or cross cut) and if A is cross cut then D is heal and S is Valor Up(It raises your attack.
 

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