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Music in Menù

KRoP":1rfa7v9u said:
Hate to be a prick, but why the heck is that u accented? @_@
Seriously, it's just... wierd, there.

Its in the original French form, as far as I can tell. There are a lot of English words that originalted in French, and have slitch variations from the original French version. For example, most English food names originate in French. (As in, meats like veal and venison, etc., whereas the name of the meat istelf can vary)
 
If you wish to have music in the menu, simply go to your Scene_Menu script (if you're not using a custom menu script of course) and put this line inside the start method:
Code:
Audio.bgm_play("Audio/BGM/" + Filename, Volume, Pitch)

And replace Filename,Volume and Pitch.  As an example, your line could look like this:
Code:
Audio.bgm_play("Audio/BGM/" + "Scene6", 100, 100)

Then go to the update_command_selection method and put this line inside the "if Input.trigger?(Input::B)" statement:
Code:
Audio.bgm_stop

Anyways, good luck with it Marco :thumb:

Over and out - Gando
 

Marco

Member

KRoP":komqy0u6 said:
Hate to be a prick, but why the heck is that u accented? @_@
Seriously, it's just... wierd, there.
You know to speak Italian? -.-
I in order to speak to English use the translator...
and if use you it in order to speak Italian you would speak, it badly, but I would understand to you however.

Gando":komqy0u6 said:
If you wish to have music in the menu, simply go to your Scene_Menu script (if you're not using a custom menu script of course) and put this line at the top of the main method:
Code:
Audio.bgm_play("Audio/BGM/" + Filename, Volume, Pitch)


And replace Filename,Volume and Pitch.  As an example, your line could look like this:
Code:
Audio.bgm_play("Audio/BGM/" + "014-Theme03", 100, 100)

Anyways, good luck with it Marco :thumb:

Over and out - Gando
Thanxxxxxxxxxxxxxxxxxxx Gando :D :*
I'm using RMVX...is compatible?????
Ciao ;)
 

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