:sad:
I've looked around quite a bit, but i can't seem to locate a script that will allow me to do this:
I want to emulate the way music is handled in Zelda Ocarina of Time, when you enter a building, the music becomes a muffled version of the main song. Is there a way to switch songs but have it start up at the same point that the previous song was playing at?
example:
TownMusic.mp3 and TownMusicInside.mp3 are the same song but the inside one sounds far away and muffled.
When you enter a building TownMusic.mp3 is playing, lets say at 1:30 into the song.
I want a script to change the BGM to TownMusicInside.mp3 but start it playing at 1:30. If you go back outside 10 seconds later, TownMusic.mp3 resumes at 1:40.
Is that possible? Seems like it'd be difficult, I can see the basic play bgm script commands don't have any more options than the in-screen even commands.
If anyone could help me out, that'd be great.
J
I've looked around quite a bit, but i can't seem to locate a script that will allow me to do this:
I want to emulate the way music is handled in Zelda Ocarina of Time, when you enter a building, the music becomes a muffled version of the main song. Is there a way to switch songs but have it start up at the same point that the previous song was playing at?
example:
TownMusic.mp3 and TownMusicInside.mp3 are the same song but the inside one sounds far away and muffled.
When you enter a building TownMusic.mp3 is playing, lets say at 1:30 into the song.
I want a script to change the BGM to TownMusicInside.mp3 but start it playing at 1:30. If you go back outside 10 seconds later, TownMusic.mp3 resumes at 1:40.
Is that possible? Seems like it'd be difficult, I can see the basic play bgm script commands don't have any more options than the in-screen even commands.
If anyone could help me out, that'd be great.
J