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Muscular battler?

Mac

Member

Wow badmonur, i love it, i think you should invent a skinnier one and female ones and you will have a nice new selection to op to instead of the boring RTP ones :)
 
Im making a whole set of thes right now, if you can wait ill show you all the options you have.

Normal Male standing,
Large Male standing
Normal Male Kicking,

Normal Female standing
Normal Female Posing x2
 
I was going to use him as like a final boss or giant ogre. My game's battlers are short but are sideview statics. I really like it. I have no tips really except for what you've already said: Anatomy.
 

AndyJP

Member

Alright! I hope you won't give up on this battler template project. I was just wondering though, they seem kind of small for default RMXP battlers, is it for a particular battler system or did you just want smaller battlers?
 

Mac

Member

I agree with Atnas, but this would be better for more main role characters as the other one has the complexion that would be more associated with a boss...nevertheless amazing job on both of them ^_^
 
This looks like you can make Resident Evil battlers O.o
Zombies especially.

I like the template. But... If you do use it, where are eyes ment to go?
 
It's not at all to my taste persoanly but it is good.

You have very deformed muscle structure in the legs though if you wanted so anatomy critique. Particularly at the ankles bones etc. It's blob like and Golum-ey.
 
Duude. Nice body. Hands can be tricky - they don't tend to work if you try outlining each finger, though. Keep the fingers together and differentiate them with shading instead. Tana's work is great for finger picking.
 

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