Hey,
Just wondering if there's some way to fix this :-\
A city in my game is flooded here. However, if you look at the doors of the buildings, you might notice some errors. The transparent water is set to Priority 5, and should be on top of the doors. However, for the other tiles of the door, it appears that the door is on top of the water. Is there some way (scripting or eventing) to fix this? I tried converting the autotile into a characterset and placing it above the door, but that doesn't work because its animation is at a different frame rate than an autotile's. Hope someone can help, thanks ^-^
Just wondering if there's some way to fix this :-\
A city in my game is flooded here. However, if you look at the doors of the buildings, you might notice some errors. The transparent water is set to Priority 5, and should be on top of the doors. However, for the other tiles of the door, it appears that the door is on top of the water. Is there some way (scripting or eventing) to fix this? I tried converting the autotile into a characterset and placing it above the door, but that doesn't work because its animation is at a different frame rate than an autotile's. Hope someone can help, thanks ^-^