Script Title:
Mr Mo ABS Monster Name Customized
Detailed Description:
Well... I want something like the script that comes with Mr Mo ABS, to show the monster name above their heads when i aproach them. But my version must be a little different.
I want that the monster name appear or do not appear based on an in-game variable, in my game that's a "knowledge" variable and it defines how much the character knows about monsters, therefore defining if he'll be able or not to identify the monster when he aproaches it.
Along with that, i want to display an icon for the element and another icon for the monster's race.
I think that would be defined in the script by something like that:
[Monster ID] (KNW Base)=> "Race Icon".png, "Element Icon".png
The knowledge system would work like this:
Lets supose that the KNW Base of the cockatrice is 50, if i have less than 40 i will not be able to see even the monster's name when i aproach it, it would be nice to display like a picture with a "?" above the monster's head in this case. If i have 50 or above, i can see only the name, if i have 60 or more, i can see the name and the race and element icons, aaaand, if i have 70 or above, i can see the monster's HP.
In the picture below, the character has like 70 or above KNW, so he can see all informations.
Remembering that KNW is a simple variable within the game.
Screen shots:
http://i54.photobucket.com/albums/g103/ ... Name-1.jpg
Other Information:
If you need my Mr Mo version, because it is modified already, just say it here and i'll PM it to ya.
Any other information or stuff you didn't understood, just say it here.
Here are the pictures for the background and the HP bar.
Background:
http://i54.photobucket.com/albums/g103/ ... erback.png
Full HP Bar:
http://i54.photobucket.com/albums/g103/Kbrito6/hp.png
Empty HP Bar:
http://i54.photobucket.com/albums/g103/ ... arback.png
(lol, this image is hard to see, but it is there)
Thanks!!! =DDDD
Mr Mo ABS Monster Name Customized
Detailed Description:
Well... I want something like the script that comes with Mr Mo ABS, to show the monster name above their heads when i aproach them. But my version must be a little different.
I want that the monster name appear or do not appear based on an in-game variable, in my game that's a "knowledge" variable and it defines how much the character knows about monsters, therefore defining if he'll be able or not to identify the monster when he aproaches it.
Along with that, i want to display an icon for the element and another icon for the monster's race.
I think that would be defined in the script by something like that:
[Monster ID] (KNW Base)=> "Race Icon".png, "Element Icon".png
The knowledge system would work like this:
Lets supose that the KNW Base of the cockatrice is 50, if i have less than 40 i will not be able to see even the monster's name when i aproach it, it would be nice to display like a picture with a "?" above the monster's head in this case. If i have 50 or above, i can see only the name, if i have 60 or more, i can see the name and the race and element icons, aaaand, if i have 70 or above, i can see the monster's HP.
In the picture below, the character has like 70 or above KNW, so he can see all informations.
Remembering that KNW is a simple variable within the game.
Screen shots:
http://i54.photobucket.com/albums/g103/ ... Name-1.jpg
Other Information:
If you need my Mr Mo version, because it is modified already, just say it here and i'll PM it to ya.
Any other information or stuff you didn't understood, just say it here.
Here are the pictures for the background and the HP bar.
Background:
http://i54.photobucket.com/albums/g103/ ... erback.png
Full HP Bar:
http://i54.photobucket.com/albums/g103/Kbrito6/hp.png
Empty HP Bar:
http://i54.photobucket.com/albums/g103/ ... arback.png
(lol, this image is hard to see, but it is there)
Thanks!!! =DDDD