EDIT: Okay, it's resolved ;D
Hey,
I'm eventing a way to throw objects a few feet. However, I want the object able to be thrown across water, but not through other objects. Is there a way to set an object's move route to take "One Step Forward" only if the tile in front of it is passable, or has terrain tag 1?
Yeah I figured all the problems out, now it's working fine, thanks everyone who helped
Oh and I've taken out the code momentarily, but I might release a tutorial about how to event this once my game is finished
Hey,
I'm eventing a way to throw objects a few feet. However, I want the object able to be thrown across water, but not through other objects. Is there a way to set an object's move route to take "One Step Forward" only if the tile in front of it is passable, or has terrain tag 1?
Yeah I figured all the problems out, now it's working fine, thanks everyone who helped
Oh and I've taken out the code momentarily, but I might release a tutorial about how to event this once my game is finished