Okay uhh lemme tell you what I did step by step, cuz I got kinda confused about the middle.....
vincestick":1sidox0f said:
Ok, here's what you have to do:
1. Make the NPC event - got it
2. Make your NPC graphic, and use the message box command to make him say what you want him to say. - got it
3. make a new page, located on the top of the event box - got it
4. On page 2, in the "Preconditions box" check one of the Switch boxes, and name the Switch whatever you want, I'll use "No NPC" - got it
5. Make a new map - got it
6. Make an NPC event on that map - got it
7. Make a new page and on page 2, make the NPC graphic and put whatever stuff you want him to say. - I'm understanding here that I'm suppose to leave page one blank, or at least that's what I did.....
8. Check the switch box on that page and use Switch 2, or in this case "NPC" - got it
9. Go back to the first NPC event. - got it
10. After the message box on page 1, go to Switch Operation in Event Commands - I didn't see a 'Switch Operation', I only saw 'Control Switches'. Well anyway I set the control switch.
11. for specific switch, choose "No NPC" and make sure its selected to ON - Not sure about Specific Switch, didn't see that either.
12. make another Switch Operation, this time choose "NPC" and make sure its ON - Once again, I couldn't find 'Switch Operation'.
13. Make a transfer character to one map to the other (to see if it worked) - tested it
14. See if it works - tested
If you have any troubles, don't hesitate to ask.
Result: I tried messing around with the control switches, however, in some cases I couldn't get the NPC to disappear, in others, he would disappear but then wouldn't show up on the other map. Any ideas?
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EDIT: After messing around with it awhile, I got it to work, however there was a strange glitch with one of my scripts.....
What I did.....
For the event which the NPC was suppose to warp to:
- Created a switch named NPC and checkboxed it on the event page
For the event where the NPC was initially:
- Used Self Switch A = ON along with a blank page to make the NPC disappear once my character was done talking to him.
- Used Control Switch event command after the Self Switch with NPC = ON
Now here's the glitch..... I have a caterpillar script installed, and when the control switch is activated, ALL my caterpillar party members DISAPPEAR! Whats up with that?
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EDIT #2 >READ THIS ONE<: Alrighty, well.... after doing abit of research, it turned out that the caterpillar script turned off with switch 2, and I was actually using switch 2 to do the event XD *feels dumb*
Okay so NOW the issue is.... when I talk to the NPC initially, after the point where he disappears, the game FREEZES. So what now? O_o
Minor edit: Another little thing I tried...
For the event where the NPC was suppose to warp to:
- Turn switch one ON
For the initial NPC event:
- Turn Control Self Switch B ON [A is in use currently]
- Condition Self Switch B ON for a new page
- Put Control Switch 1 = ON for the new page
The problem with THAT is, the NPC doesn't show up at the new event.... soo what now?