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Moveset Suggestions?

This is for Pokemon; mainly HeartGold/SoulSilver, and perhaps Platinum as well as I own Platinum too. I own SS just to note.
I finally have a full team (level average is 20 right now), and for later, what movesets would you guys suggestion, along with possible natures and held items? Here's my team

Unnamed (Female Pidgey, bold nature and likes to relax.)
Unnamed (Male Geodude, quiet nature and quick to flee.)
Cynder (Female Quilava, quiet nature and impetuous and silly.)
Venom (Female Beedrill, timid nature and mischievous.)
Bell (Male Bellsprout, modest nature and scatters things often.)
Unnamed (Male Drowzee, jolly nature and strong willed.)

However, for Typhlosion which is Quilava's evo, I was thinking of:
Leftovers and with the moves Fire Blast/Blast Burn, ThunderPunch, Earthquake, and Hidden Power (Ice), Hidden Power (Grass), or Rest.
 
Whenever I play pokemanz, I always have one of each type of whatever I'm feeling at the moment. I never like to have the same type pokemon more than once in case I'm up against something that can just destroy me. I also never have more than one of a certain movetype on my pokemon (example, a water pokemon only has one water, and 3 other different attacks), that way I've got a huge variety and can tackle almost any foe.

That said, I have no idea about movesets. I don't pay attention to the names at all, I just see if it does damage and the type it is. If it does high damage with 100 accuracy, I usually put it on. I never take status ailments as I feel they are a waste of a turn when you could just pwn those bitches.
 

Mega Flare

Awesome Bro

Miles Castea":3ywrd8gj said:
This is for Pokemon; mainly HeartGold/SoulSilver, and perhaps Platinum as well as I own Platinum too. I own SS just to note.
I finally have a full team (level average is 20 right now), and for later, what movesets would you guys suggestion, along with possible natures and held items? Here's my team

Unnamed (Female Pidgey, bold nature and likes to relax.)
Unnamed (Male Geodude, quiet nature and quick to flee.)
Cynder (Female Quilava, quiet nature and impetuous and silly.)
Venom (Female Beedrill, timid nature and mischievous.)
Bell (Male Bellsprout, modest nature and scatters things often.)
Unnamed (Male Drowzee, jolly nature and strong willed.)

However, for Typhlosion which is Quilava's evo, I was thinking of:
Leftovers and with the moves Fire Blast/Blast Burn, ThunderPunch, Earthquake, and Hidden Power (Ice), Hidden Power (Grass), or Rest.
not bad but teach it flamethower instead. fire blast and blast burn suck
 
How can the most powerful and second most powerful fire moves suck? Their the most powerful of their type, but what puts them to a disadvantage is their low PP.
 
All attacks that take 2 turns suck, unless its a STAB Focus Punch (but then you need substitude to make it handy)..
 
First, Fire Blast does not suck. For a fast, powerful, but frail pokemon like Typhlosion, the extra base power makes the world of difference (ie turning some 2hko's into 1hko's). FireBlast is not a good option for pokemon whose main purporse is to take hits as a wall or transition pokemon, where the increased PP (not accuracy) is a much more important factor.

Second, Focus Punch does not take 2 turns, and can be useful on pokemon with effective move-type coverage (ie poliwrath) who can use it when they come in to force a switch. But yeah sub/punch is the easiest way to use it in most situations

Unnamed (Female Pidgey, bold nature and likes to relax.)
Pidgeot is not very good. If you want a normal/flying pokemon, a staraptor or swellow would be much better choices. Flying pokemon in general, Moltres, Zapdos, Togekiss, Honchkrow or even Crobat or Gliscor can make solid contributions to any team, used correctly. I would suggest reconsidering Pidgeot, but if you want to use it, it's best bet at being useful is an all-out offensive spread:

Pidgeot@Life Orb/Choice Band|Tangled Feet
Adamant!4HP/252Atk/252Spe
Brave Bird
Return
Steel Wing/Roost
Quick Attack/Roost
(do not use roost with a choice band, as being locked into roost is not fun or useful :()

Unnamed (Male Geodude, quiet nature and quick to flee.)
Quiet (+special attack/-speed) is bad for a physically-based pokemon. Golem, however, is a rather mediocre rock-type out of the ones available. tbh, the only thing Golem can do that Tyrannitar or Rhyperior can't do better is explode, so I would consider those as replacements. If you want to keep Golem, I would suggest breeding/recapturing for an adamant one, and either a choce banded or speed boosting set for it.

Choice Band:
Golem@Choice Band|Rock Head
Adamant!4 HP/252 Atk/252 Spe
Earthquake
Stone Edge
Double-Edge
Earthquake

Speed Booster:
Golem@Life Orb|Rock Head
Adamant!252 Atk/4 Def/252 Spe
Earthquake
Rock Slide
Rock Polish
Explosion

But like I said, Golem is cool but by far outclassed by other rock- and ground-type pokemon :(

Cynder (Female Quilava, quiet nature and impetuous and silly.)
Quiet takes away from one of Typhlosion's greatest assets: speed. Get a modest one to increase it's special attack, or a neutral-natured one (bashful, docile, hardy, quirky or serious) for mixed sets.

Your suggestion of:
"Leftovers and with the moves Fire Blast/Blast Burn, ThunderPunch, Earthquake, and Hidden Power (Ice), Hidden Power (Grass), or Rest."

...is a mixed bag of good and bad ideas. Fire Blast is a good STAB move for Typhlosion, and HPIce and HPGrass can both be very useful, depending on your opponent. The rest is not so good. Leftovers will not benefit such a frail pokemon, and Blast Burn is only ever useful in certain situations (when you know you will die, but will attack first, or when you know you can bag a suprise KO with it). Thunderpunch and Earthquake are useful, but other moves offer better coverage.

A standard Choice Scarf set is Typhlosion's most useful (albeit predictable) set:

Typhlosion@Choice Scarf
modest/[neutral]!4HP/252SpA/252Spe for modest OR 80 Atk/252 SpA/176 Spe for neutral
Eruption
Fire Blast
Focus Blast (modest)/Focus Punch (neutral)
HPGrass/HPRock

the choice of Focus Blast vs Focus Punch is essentially "do I need to beat blissey/chansey?". If no, go modest. If yes, go neutral. HPGrass covers water, ground and rock pokemon, while HPRock covers fire and flying pokemon.

Venom (Female Beedrill, timid nature and mischievous.)
Timid (+speed/-attack) takes away from beedrill's better offense, so an adamant/jolly one would be better. However, Beedrill is the bottom of the barrel for bug-type pokemon. Scizor or Yanmega would pull much more of their own weight. As much as I love Beedrill, it is so bad that against even middling in-game trainers, a beedrill can struggle to do anything. I strongly suggest you consider a replacement.

Bell (Male Bellsprout, modest nature and scatters things often.)
You got a nice natured one ;o Outside of a sunny day based team, a modest Victreebel has only one option that isn't overshadowed by Vileplume or Venusaur - a full-on special attacker:

Victreebel@Life Orb/Leftovers
modest!76 HP/252 SpA/180 Spe
Sludge Bomb
Energy Ball/Grass Knot
HPIce
Sleep Powder

Unnamed (Male Drowzee, jolly nature and strong willed.)
Jolly is bad for Hypno. Hypno also has an issue with some of it's best moves only being available through the NYPC, so if you are playing on a cartridge, this might be an issue. If it is a problem, I suggest replacing Hypno with Grumpig, Gardevoir or Uxie, who can all fill similar roles.

Hypno can manage to so quite a few things well, but the set I like the best is a calm mind/reflect booster:

Hypno@Leftovers|Insomnia
Bold!252HP/252Def/4SpD
Psychic
Calm Mind
Reflect/Shadow Ball
Wish

After few calm minds and with a reflect up, many things that would otherwise walk over hypno will have a hard time breaking it's defenses through the wish recovery. However, dark-type pokemon will ruin this, so shadow ball can replace reflect if you like. Wish is only available via NYPC, so without a cheat cart or w/e it can be difficult to get.

idk I';m tired but your team is very imbalanced and needs a lot of work if you intend to play other people with it. Very common pokemon like Starmie, Heatran and Rotom-W would wipe this team out without much effort at all. Unless you're just playing in-game then fair enough.
 
Alright, I'll take your advice. I'm just playing in-game, but I decide to get wi-fi and battle online, i'll take these measures.
Want me to post my Platinum team?
 
It's up to you with the plat team. if you even plan on really playing against other people, I would suggest starting a team from scratch with a clear focal point in mind. Without proper planning, a team of 6 pokemon can be felled by just 1 or 2 top threats.
 
Alright anyhow:
Cheerios (Level 20 female cherubi with timid nature)
SeaOfFire (Level 40 female Infernape with brave nature)
Spinx (Level 31 female Luxray with mild nature)
Starlight (Level 40 female Staraptor with a careful nature)
Unnamed (Level 22 female Roselia with Rash nature)
I have a five member, a Bibarel; but that's just an HM slave.
Lol my entire team is chicks. XD

I am planning ahead as I'm planning to either replace my Cherubi or Roselia with a Dark, Dragon, Phychic, Ghost, or Ice type Pokemon and my HM slave with one of those types (not the one I pick for the first one) when it's not in my party.

Also is there any other way other than DS to DS (either by DS wireless or wifi) trading to transfer Pokemon from D/P/Pt to HG/SS? I think Pokemon Ranch can store D/P Pokemon but not Pokemon from Pt or HG/SS.
 
Mhh If I was you I would put a Scizor in your team, Scizor is known for being one of the strongest nonlegendary pokemon (great typing, movepool, deadly stats).

Also, a Tyranitar/Glicor/Mamoswine/garchomp is always usefull.

here's some info from Smogon (Fill your last slot with one of these)
Overview
OU
With an incredible 130 base Attack and Technician Bullet Punch, Scizor is definitely a force to be reckoned with in the OU metagame. When you take into account the fact that it also boasts a whopping ten resistances with only one weakness, it's easy to see why Scizor has jumped to the top of the usage stats as the number one tank in the metagame. It is capable of revenge killing, scouting, or even sweeping teams after a Swords Dance boost, and its utility makes it easy to drop into pretty much any team.

Ubers
Despite being an OU Pokémon, it is almost as if Scizor was designed for Uber play. Scizor is a superb scout for offensive teams with U-turn, which it gets STAB on. Scizor's STAB U-turns do a massive amount of damage to the many Psychic-type Pokémon in Ubers as well. Bullet Punch is a powerful priority move thanks to it being a STAB move boosted by Technician, meaning that Scizor is easily able to destroy Deoxys-A, and is also able to pick off weakened Pokémon such as Darkrai and Rayquaza. Scizor is one of the few viable users of Pursuit in Ubers, allowing Scizor to trap and kill Pokémon such as Mewtwo and Latias. To sweeten the deal, Scizor even pairs up well with Tickle Wobbuffet, allowing the duo to smash Blissey and Lugia to pieces. Scizor's excellent Bug / Steel-typing allows it to take on the powerful Ice-type and Dragon-type attacks that are common in Ubers. Scizor even has access to Roost to take advantage of these great resistances. Overall, Scizor's amazing typing and wonderful movepool make it a force to be reckoned with in Ubers.

I have one like this, and he workds wonders ;)
Name Item Ability Nature
Swords Dance Life Orb / Leftovers Technician Adamant
Moveset EVs
~ Swords Dance
~ Bullet Punch
~ Brick Break / Superpower
~ Bug Bite / Roost / Quick Attack
4 HP / 252 Atk / 252 Spe

While the last set is meant to be more "glue" for a team, this Scizor is meant to sweep. Swords Dance combines with Bullet Punch to give Scizor massive damage potential alongside powerful priority, hitting harder than Swords Dance Lucario's Extremespeed.

Brick Break is the preferred move here, as after a Swords Dance boost, it has all the power needed to OHKO troublesome Pokemon such as Heatran and Magnezone. However, Superpower is always an option to nail these Pokemon on the switch and also deals significantly more damage to Skarmory. Superpower is capable of 2HKOing a non-roosting Skarmory after Swords Dance, though it comes at the cost of negating Scizor's Swords Dance boost and significantly reducing its defense. The last move is used mostly for utility. Bug Bite is a STAB boosted by Technician, and Scizor's strongest attack for eliminating opponents such as Swampert, Suicune, and Vaporeon. Roost plays alongside Scizor's natural bulk and resistances and can allow it to heal and set up on Pokemon such as Forretress or non-Surf Mixpert. Finally, Quick Attack gives Scizor a priority option against Gyarados, Kingdra, Starmie, and Zapdos.

aka Tyranitar :
Overview
Monstrous, both competitively and aesthetically, Tyranitar is easily one of the most dangerous Pokémon in the game, with its massive Attack stat, good defenses—aided by the Special Defense boost from Sand Stream—and passable Special Attack. Tyranitar's only mediocre stat is Speed, and Dragon Dance helps fix that. Not only does Tyranitar's Sand Stream ability grant it the aforementioned boost, but it negates Leftovers recovery on anything not immune to its effects, making staying alive against Tyranitar an even tougher proposition for many Pokémon. It also makes Tyranitar somewhat of a team player, granting an evasion boost to those with the Sand Veil ability, such as Gliscor. Tyranitar's incredible power is backed up by a huge movepool, with which it can hit anything attempting to counter it very hard. The fact that Tyranitar can also acquit itself well against many in the Uber metagame is testament to just how good this powerhouse of a Pokémon really is.

Tyranitar can be played in many ways, just check Smogon.com for some options

Gliscor is a strong physical tank with good support options, and a great Baton Passer thanks to Taunt. Gliscor can take on a multitude of physical threats, and Sand Veil helps it avoid damage every now and then when paired up with a Tyranitar or Hippowdon. An Earthquake immunity and Fighting resists are welcome, and Gliscor can even buy itself a Rock-type resist with Roost, albeit only until the end of the turn. Gliscor can also make quite a threatening sweeper with its excellent bulk, access to Swords Dance, and good coverage in Earthquake and Stone Edge. The ability to not be affected by Intimidate is also another factor in Gliscor's favor. Gliscor is a strong and solid choice on most OU teams.

again check smogon for movesets

The third most powerful Earthquake in the game, backed up by a STAB Ice Shard, makes Mamoswine an impressive physical attacker. It's also the only Ice-type to avoid taking damage from sandstorm with neutrality to Stealth Rock and Stone Edge, which counts for something. It's not all good news though. Mamoswine has several common weaknesses and only a single immunity and resistance. This can make it difficult to switch Mamoswine in safely. However, once you get it in, its brutal attack power means your opponent will have to predict perfectly to avoid taking a lot of damage, especially from the Choice Band set.

note; this overview speaks as if Garchomp is only descent, BUT IT TALKS ABOUT UBER TIER, which exist out of the strongest of the strongest (90% legendary's).. Garchomp was BROKE the OU tier with his power..

Do not be fooled by Garchomp’s previous status as an OU Pokémon, because Garchomp is still a force to be reckoned with in the Uber tier. With Choice Scarf, Garchomp is an excellent revenge killer that can stop sweeps from Rayquaza. With Choice Band, Garchomp is a powerful physical threat that needs no set up time. With Swords Dance, Garchomp is a physical sweeper that even Bold Lugia can fall to. Garchomp can single-handedly crumple the Uber metagame with STAB Outrage, as there are very few Pokémon that resist Dragon-type moves in the tier. Give Garchomp the chance to sweep, and it will respond quickly with devastation, leaving only dust in its wake.

these are only some suggestions, I only use Tyranitar of the pokemons I named on my main team ;) (I prefer cooler,but weaker pokemon like Togikiss, Milotic and Gallade)
 
I would never suggest that anyone just do whatever the smogon analyses say. They are often tailored specifically for their metagame, and playing a different one (wifi or PBR, for example) with their sets does not always reap great rewards. Even playing on smogon itself, I would suggest against just sticking the top 6 pokemon in usage on a team with the "standard" set, as doing so means that everything you have has been thought of and prepared for by any half-decent opponent.

The very best advice that can be given to any prospective team builder is to know your enemy. If you're playing in-game, google it (lol). Playing against other people online, you should test the water and really get to know the metagame you're playing in. Copypasting from smogon teaches you nothing and won't help you build a decent team :/
 
bashful crobat":z5xjjnlr said:
I would never suggest that anyone just do whatever the smogon analyses say. They are often tailored specifically for their metagame, and playing a different one (wifi or PBR, for example) with their sets does not always reap great rewards. Even playing on smogon itself, I would suggest against just sticking the top 6 pokemon in usage on a team with the "standard" set, as doing so means that everything you have has been thought of and prepared for by any half-decent opponent.

The very best advice that can be given to any prospective team builder is to know your enemy. If you're playing in-game, google it (lol). Playing against other people online, you should test the water and really get to know the metagame you're playing in. Copypasting from smogon teaches you nothing and won't help you build a decent team :/
While that is treu, there guide is a great guideline. They can easely help you with thinking out some good movesets, or a stretagy (I wouldn't have known about the paralyze wave + selenegrace + air slash Togikiss without them, and I can guarantue its a deadly pokemon)

I'm not sayinng to completely copy them, I'm saying to use there strategy as something you use to make strong pokemon you like.
 
Yeah, they can be a good starting point to figure out exactly what you want to do (they often have good suggestions for EV numbers for certain situations).

Also yes a flinchax togekiss can be incredible in good hands, but tend to use it in a more supportive role on stall teams ;o
 

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