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Mo Mo Monsters

Tana

Member

I think the characters would benefit from being anti-aliased rather than pixeled, like your backgrounds, and perhaps making their outlines a bit thicker.
 
This game is lovely. Your progress monster, I'm a lil' confused, I mean...what are you aiming for here? It doesn't remind me of Halo, but it seems to be a little more kicked into the FPS direction. However, it does fit between your other MoMo Monsters stuff.

Now with all of those screenies overall, and the updates, the graphics aren't my concern. I just hope the dialouge is fine. This game's getting interesting, hopefully I'll see it with more Monsters and fun stuff. ^_^
 
If you're going to apply squash and stretch to parts of it make sure everything follows suite. The pink thing should squish a little, and you might want to animate the eyes a little too. Eyes are a powerful thing psychologically and when you lock something off (stop it form moving) it kills it. Don't kill the eyes.

In general what I would do if I were you, Make the animation a little more subtle, because the big choppy movements in something that size look unnatural, and maybe add in an eye blink every now and again. Maybe animate the highlights in the eye to fluctuate a bit too. .. In a sort of "crying anime baby" fashion.
 
Thanks Mascarpone I will take what you said in to consideration Also the real size will not be that big. I agree with your comments thanks for the Input. I am sure it will help.
 
The 'Egg System' is, (if you're a good script editor), possible with editing the Mog Menu Character Selection.

And this looks so cute and the CBS is amazing!
 

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