I bet you could do this.... It looks like it would take a script though. Doesn't seem like something all that hard. You would have to create your miss animation first in the database. Then you would have to have someone write/edit a battle script that checks whether or not the move hits. if it hits then show this animation, if it misses then show a different animation. I don't know how to script (just basic edits) otherwise I would help you out. The script doesn't seem all that hard, just time consuming. I'll look into the standard battle scripts and see if i can make any edits that will help you out.gratheo":1zbtfsl9 said:No, sadly you can't.
class RPG::Animation
# animation_id => miss_animation
Miss_Animations = {}
def miss_animation
return Miss_Animations[@id]
end
end
class RPG::Sprite
alias_method :seph_missanimations_rpgsprite_anim, :animation
def animation(animation, hit)
if hit == false && animation.miss_animation != nil
animation(animation.miss_animation, true)
return
end
seph_missanimations_rpgsprite_anim(animation, hit)
end
end