I have been workin on a game heavily inspired by the game Yume Nikki (if you don't know what it is, read this: http://www.indiegames.com/2008/04/freeware_game_pick_yume_nikki.html
and do yourself a favor and download it).
I have tried to keep what was fun in YN and improve on what was less fun, like walking in a straight line for 5 minutes.
I have also tried to add my own flavour, and it is by no means a carbon copy. There are short story segments, for example, and there are no effects to be found. Instead i added a few puzzles and challenges.
Short story introduction
In Miserere you explore the dreams of a lonely space station occupant. The unnamed occupant have been on this station for years, all alone. Needless to say, this has taken its toll on our poor protagonists mind. This occasionally shows in the dreams.
Gameplay
The game relies heavily on atmosphere and mood to keep the player interested. You explore the mind of our protagonist via 4 possible pathways, which branch out, when you enter the dreamworld.
The main focus lies in exploration and uncovering the past of the protagonist. There are a few puzzles among the way, which are usually not too hard.
Thank you
A special thank you to Papasan96, who have been proofreading the game.
Also a special thank you to Epitonic, which I got most of my music from.
Screenshots
Next, the thing which probably will decide if you, the one reading this, will be playing it.
The nexus, from here you can go in 4 directions and start exploring.
A old building, which leaks from the roof and walls during rainstorms.
Quite the crowd.
A snowy mountain.
Aliens.
Download Miserere v1.02 (Final): http://www.mediafire.com/download.php?170drcmy9uvr2f5
Changelog v1.02: http://www.mediafire.com/view/?mnbhsglo35bdn1p
Thank you for reading!