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Minor Menu Edit

Just put this above main:
Code:
class Window_Base < Window
  def draw_actor_race(actor, x, y)
    @race_id = ["1", "2", "3", "4", "5", "6", "7", "8"]
    self.contents.draw_text(x, y, 150, 32, "#{@race_id[actor.id - 1]}")
  end
end

Now only rename the 1 - 8 strings to your character's race, depending how they are ordered in the database. Means for character 1 in the database string 1 would be his race.
Now you only need to use draw_actor_race(actor, x, y) to show the race. If you want it to show in the Menu, place it in Window_MenuStatus in the refresh method.
 

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