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Minkoff's Battle System - Help with enemys.

Bascha

Member

UPDATE: I think I solved the problem. At the individual spritesheet control center i've specified that ID#1 #2 and #3 each have 10 frames.
It seems I have to do this for every monster ID. Is there any shortcut or will I have to do it manually?

UPDATE: For some reason only monster ID #1 works. Monster ID #2 is showing the clipping.

I've been trying to figure out whats wrong with the enemys when i'm using Minkoff's Battle System.

For some reason, the enemy is not displayed correctly. Half of two poses of the enemy(s) are showing in the box when any pose other then the Standard Stance pose is activated. For example, when an enemy is attacked two sprites from the sprite sheet are shown, and both are cut off by an invisible box. I've been testing it with several minkoff spritesheets and its not working right with any of them. Another example is the minkoff bat spritesheet will show 3 bats for the standard pose.

I have each section of the battle system on a seperate script page.

Something isn't initializing correctly when displaying the enemy...

Image Included Below
http://i272.photobucket.com/albums/jj185/SuperEdward64/error1.jpg[/img]

P.S. The hero spritesheets are working fine.

Edit: Added Picture
 
Hmm.

Try copying+pasting that enemy to like.....8 in the database.  Make that one into a troop.

Try it.


It's somethin in the script that makes sheets work wrong.  Happened to me =/
 

Bascha

Member

Hmm, thanks for the suggestion xephyr14, it ALMOST worked.

I tried using a different troop number and the stance is now normal, but when the monster attacks it clips and shows a bit of two poses. I've used various battler spritesheets to see if its a problem with the graphic but it's yeilding the same result.

I also tried deleting all the monsters and troops and made new ones instead of replacing, but to no avail.
 

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