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Minkoff's Animated Battlers Template

Its all cool accept my actor 2, its all figged up on him
Because the Editable template is showing how a hero battler (specifically actor #2) can use a characterset battler. Also, the ghost was also set to use a charset battler.

Replace
@poses_enemy = {1 => 4}
Which says enemy #1 (the ghost) has only 4 poses
with
@poses_enemy = nil

and replace
@poses_actor = {2 => 4}
Yep... this is for Basil, actor #2
with
@poses_actor = nil

But that's only part of it. Those statements only told it that you were using 4-pose battlers. You now have to erase the values from the last two Editable Templates... the one for actors alone and the one for enemies alone.

When I mean to erase the values, I do 'NOT' mean to erase the lines, but to merely remove the values within the { } brackets.

So... they should look like this:
Code:
    # Editable Template (for Custom Actor Spritesheets)
    #--------------------------------------------------------------------------
    $ap1   =   {}
    $ap2   =   {}
    $ap3   =   {}
    $ap4   =   {}
    $ap5   =   {}
    $ap6   =   {}
    $ap7   =   {}
    $ap8   =   {}
    $ap9   =   {}
    $ap10  =   {}
    $ap11  =   {}
    
    # Editable Template (for Custom Enemy Spritesheets)
    #--------------------------------------------------------------------------
    $ep1   =   {}
    $ep2   =   {}
    $ep3   =   {}
    $ep4   =   {}
    $ep5   =   {}
    $ep6   =   {}
    $ep7   =   {}
    $ep8   =   {}
    $ep9   =   {}
    $ep11  =   {}
Note that the actual values of $ap1 to $ap11 and etc must STILL be in the system otherwise the system would have problems. That's why you can't cut them out, but have to change 'em.


I really should write a pdf book for this thing... :-/
 

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