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Minkoff's Animated Battlers - Enhanced Help Please!

Heh... simple.

Look at the config and you'll see the  DEFAULT_ACTOR_ID value.  There is a '1' within the brackets.  This value holds the IDs of any actors that use default battlers, and the '1' in the brackets stands for the 1st actor in your database... this time being Aluxes. :)

Remove the '1'.

Done. ;)

For further instructions, there is a .pdf file in the topic that you can download with further instructions on configuring the system for other spritesheet types as well as other niceties like movement/actions per skill and such.
 

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