I don't know if I'm posting in the right section. This is my first time using scripts and I'm completely lost...
I've put in all 4 parts for the system, at first I had them in the wrong spot so it wouldn't let me run the game. But now I've got that figured out. : )
Next I get an error saying... "'Minkoff_Miscellaneous' line 205: NoMethodError Occured.
Undefined method ` /' for nil:NilClass"
Now... I'm extremely new. Is there something I need to do beside just copy and paste the code? I read through the pdf... but it seemed to me that unless I wanted to use something beside 11 pose battlers, or wanted to customize the linup, then I should just leave it be at the default. Which is just fine with me. So what am I doing wrong?
Here's the script (The line that starts with "x_spacer =..." is #205. The one where it says it has an error)
HELP PLEASE! :'(
I've put in all 4 parts for the system, at first I had them in the wrong spot so it wouldn't let me run the game. But now I've got that figured out. : )
Next I get an error saying... "'Minkoff_Miscellaneous' line 205: NoMethodError Occured.
Undefined method ` /' for nil:NilClass"
Now... I'm extremely new. Is there something I need to do beside just copy and paste the code? I read through the pdf... but it seemed to me that unless I wanted to use something beside 11 pose battlers, or wanted to customize the linup, then I should just leave it be at the default. Which is just fine with me. So what am I doing wrong?
Here's the script (The line that starts with "x_spacer =..." is #205. The one where it says it has an error)
Code:
#--------------------------------------------------------------------------
# * Actor X Coordinate
#--------------------------------------------------------------------------
def screen_x
# Determine minimum horizontal space between battlers
x_spacer = $game_system.form_wd / $game_system.max_member
if self.index != nil
case $game_system.formation
when 0 # DIAGONAL PATTERN 1
if $game_system.sv_angle == 1
return self.index * -x_spacer + (($game_system.max_member+1)*x_spacer) #202
else
return self.index * x_spacer + (640-(($game_system.max_member+1)*x_spacer))#450
end
when 1 # DIAGONAL PATTERN 2
if $game_system.sv_angle == 1
return self.index * x_spacer + x_spacer #64
HELP PLEASE! :'(