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Miami Stories Game Logo

Fate

Member

This is the logo for my game, it took me hours so be nice ;d  C & C if you like


miamastorieslogonh7.png


I do not accept pm's asking to make them a logo but asking nicely on this topic i could consider a few for practice.

Fate.
 
It's good. I would pull out the words a little more. Either add a bigger shadow behind them or change their hue to... ay, an warm orange color.
 

mawk

Sponsor

Honestly, it looks quite a lot like Ubisoft's logo. I can see potential issues arising from this, but that's for another time and stuff.

Iunno, I find this sort of... dull. For one thing, the colour palette consists mainly of dark and pastel blues, which doesn't really draw the eye to anything. For another, I'm not crazy about the shadows you have going on in the lettering. It makes them look rounded and soft, which my eye finds boring. Even giving the shadows more of a hard edge or complimenting them with a sheen on the other side might fix that. The shadowing around the lettering looks kind of dull, too. The radio and place tags are better -- I can't find any real issues I have with them. Good luck! Making something that pleases the eye is tough, but with practice you'll get it. :thumb:
 
http://www.sfadclub.com/images/2007/AUG07/050422_ubisoft.jpg[/img]

It does look very much like Ubisoft's logo, but it's different enough, I think. Also, chances are, your logo is going to look like SOMEONE's logo. There're only so many ways you can assemble solid blocks and shapes.

Honestly I think the logo itself looks nice but I hate-hate-hate-hate the text. You're using a handwritten style, but the character spacing (kerning) is wayyy too wide. Wide kerning only works with very plain text, whether sans-serif or serifed.

Glows are a SUPER NO-NO for logos. Lose the glow, lose the shadow. I can't stress that enough.

Choose contrasting colors when you're overlaying text onto a multi-faceted background. That'd mean like an orangey brown color. There's a link to a color generator in the Helpful Links sticky that could help you a lot, I think--to find your contrasts. That'll make the text "pop" without using gimmicky filters.

It sounds like a lot, but really all this comes down to is: Change the font, change the color, lose the filters.

:3
 
I'm going to disagree a bit there only with regards to developing a logo for an entertainment media.  The purpose of keeping a logo generally simple is to make it instantly recognisable to something, almost like a branding on a cow.

However, the development of a logo for a game or movie is usually used in conjunction with the box art or in the title screen of the game.  The key difference is the use of visual stimulation.  The purpose here is to stand out and entice the audience to play / buy the game.  Not to be memorable in conjunction with other products etc.

It's common, particularly with the rpg industry to have OTT logo's for the game.  I think an orange could work but I'd suggest trying to keep the text either white or black for the most part and use colour in the backgrounds.  It looks a lot more tidy in my opinion.

http://www.eternalsphere.com/so2/images/img_logo.jpg[/img]

http://namco-ch.net/talesofvesperia/_co ... g/logo.jpg[/img]

http://markpickavance.files.wordpress.c ... c_logo.jpg[/img]

So while I definately could not draw you those logo's from memory, they do entice me to play the game and see more.  I think that's what separates a corporate logo to a gaming one and therefore the correct use of filters and layer options are fine.  That's not to say the original is fine, as I've addressed for my personal taste I can't help but see Ubisoft there.

I'm not suggesting you copied it though, I'd know how you feel.  I took hours making a world map in PS once, only for plenty people to say you've copy/pasted FF8 map, cheat!
 
i think its better if you stick to a color scheme rather than a colorful one...
and i agree with brainstorm...
you should make the text easier to read,
i guess the color of the text and the background pics color combinations
doesn't fit well, i like how the roundy things go but the text is just too
hard on my eyes

heres an example of a very simple text: (Just an example though, took me 3 mins.)
http://i195.photobucket.com/albums/z125 ... tories.png[/img]
making it easy to read ^_^
 

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