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Menu edits

Yatao

Member

I use Guillaume777's Multi-Slot equipment script and this one:
Code:
module XRXS20_Config
SCENE_BATTLE_TO_SCENE_MAP = true
end
#==============================================================================
# Window_Map_Name
#==============================================================================
class Window_Map_Name < Window_Base
attr_accessor :text

#--------------------------------------------------------------------------
def initialize
 super(8, -8, 640, 64)
 self.contents = Bitmap.new(self.width - 32, self.height - 32)
 @align = 1
 @showing_time = -1
 @text_color   = Color.new(255, 255, 255, 255)
 self.contents.font.name = $fontface
end
#--------------------------------------------------------------------------
def set_text(text, align = 2)
 if text != @text or align != @align
   @text = text
   @align = align
   if text.empty? or text =~ /^\./
     @showing_time = -1
     self.contents_opacity = 0
     self.visible = false
   else
     @showing_time = 200
     self.contents_opacity = 255
     self.visible = true
     self.contents.clear
     x = 2
     y = 2
     width = self.contents.width - 8
     str = "Location -"+@text+""
     self.contents.font.color = Color.new(  0,  0,  0, 192)
     self.contents.draw_text(x+2, y+2, width, 32, str, @align)
     self.contents.font.color = Color.new( 64, 64, 64, 192)
     self.contents.draw_text(x-1, y-1, width, 32, str, @align)
     self.contents.draw_text(x+1, y-1, width, 32, str, @align)
     self.contents.draw_text(x-1, y+1, width, 32, str, @align)
     self.contents.draw_text(x+1, y+1, width, 32, str, @align)
     self.contents.font.color = @text_color
     self.contents.draw_text(x,   y,   width, 32, str, @align)
   end
 end
end
#--------------------------------------------------------------------------
def update
 return if @showing_time < 0
 @showing_time -= 1
 if @showing_time < 16
   # ?t?F?[?h?A?E?g????????
   self.contents_opacity = @showing_time * 16
   if @showing_time == 0
     self.visible = false
     self.contents.clear
     return
   end
 end
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
def initialize_map_name_window(text = nil)
 if @map_name_window.nil?
   @map_name_window = Window_Map_Name.new
   @map_name_window.opacity = 0
   @map_name_window.text = text if not text.nil?
 end
end
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
 initialize_map_name_window
 xrxs20_main
 @map_name_window.dispose
end
#--------------------------------------------------------------------------
alias xrxs20_update update
def update
 @map_name_window.set_text($game_map.name)
 @map_name_window.update
 xrxs20_update
end
end
#==============================================================================
# Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
 $map_infos = load_data("Data/MapInfos.rxdata")
 for key in $map_infos.keys
   $map_infos[key] = $map_infos[key].name
 end
 xrxs20_main
end
end
#==============================================================================
#  Game_Map
#==============================================================================
class Game_Map
#--------------------------------------------------------------------------
def name
 $map_infos[@map_id]
end
end
#==============================================================================
# Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
 xrxs20_main
 if $scene.is_a?(Scene_Map) and (not XRXS20_Config::SCENE_BATTLE_TO_SCENE_MAP)
   $scene.initialize_map_name_window($game_map.name)
 end
end
end
But it seems that Guillaume's script blocks out this one :s Can anyone help?

EDIT:The above script should replace the Steps window in the menu with a Location window and make a window pop up once you enter a new map telling you what map it is.
 

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