I use Guillaume777's Multi-Slot equipment script and this one:
But it seems that Guillaume's script blocks out this one :s Can anyone help?
EDIT:The above script should replace the Steps window in the menu with a Location window and make a window pop up once you enter a new map telling you what map it is.
Code:
module XRXS20_Config
SCENE_BATTLE_TO_SCENE_MAP = true
end
#==============================================================================
# Window_Map_Name
#==============================================================================
class Window_Map_Name < Window_Base
attr_accessor :text
#--------------------------------------------------------------------------
def initialize
super(8, -8, 640, 64)
self.contents = Bitmap.new(self.width - 32, self.height - 32)
@align = 1
@showing_time = -1
@text_color = Color.new(255, 255, 255, 255)
self.contents.font.name = $fontface
end
#--------------------------------------------------------------------------
def set_text(text, align = 2)
if text != @text or align != @align
@text = text
@align = align
if text.empty? or text =~ /^\./
@showing_time = -1
self.contents_opacity = 0
self.visible = false
else
@showing_time = 200
self.contents_opacity = 255
self.visible = true
self.contents.clear
x = 2
y = 2
width = self.contents.width - 8
str = "Location -"+@text+""
self.contents.font.color = Color.new( 0, 0, 0, 192)
self.contents.draw_text(x+2, y+2, width, 32, str, @align)
self.contents.font.color = Color.new( 64, 64, 64, 192)
self.contents.draw_text(x-1, y-1, width, 32, str, @align)
self.contents.draw_text(x+1, y-1, width, 32, str, @align)
self.contents.draw_text(x-1, y+1, width, 32, str, @align)
self.contents.draw_text(x+1, y+1, width, 32, str, @align)
self.contents.font.color = @text_color
self.contents.draw_text(x, y, width, 32, str, @align)
end
end
end
#--------------------------------------------------------------------------
def update
return if @showing_time < 0
@showing_time -= 1
if @showing_time < 16
# ?t?F?[?h?A?E?g????????
self.contents_opacity = @showing_time * 16
if @showing_time == 0
self.visible = false
self.contents.clear
return
end
end
end
end
#==============================================================================
# Scene_Map
#==============================================================================
class Scene_Map
def initialize_map_name_window(text = nil)
if @map_name_window.nil?
@map_name_window = Window_Map_Name.new
@map_name_window.opacity = 0
@map_name_window.text = text if not text.nil?
end
end
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
initialize_map_name_window
xrxs20_main
@map_name_window.dispose
end
#--------------------------------------------------------------------------
alias xrxs20_update update
def update
@map_name_window.set_text($game_map.name)
@map_name_window.update
xrxs20_update
end
end
#==============================================================================
# Scene_Title
#==============================================================================
class Scene_Title
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
$map_infos = load_data("Data/MapInfos.rxdata")
for key in $map_infos.keys
$map_infos[key] = $map_infos[key].name
end
xrxs20_main
end
end
#==============================================================================
# Game_Map
#==============================================================================
class Game_Map
#--------------------------------------------------------------------------
def name
$map_infos[@map_id]
end
end
#==============================================================================
# Scene_Battle
#==============================================================================
class Scene_Battle
#--------------------------------------------------------------------------
alias xrxs20_main main
def main
xrxs20_main
if $scene.is_a?(Scene_Map) and (not XRXS20_Config::SCENE_BATTLE_TO_SCENE_MAP)
$scene.initialize_map_name_window($game_map.name)
end
end
end
EDIT:The above script should replace the Steps window in the menu with a Location window and make a window pop up once you enter a new map telling you what map it is.