as far as i can tell from my brief 2 day stint with RO and RO ds, most Ragnarok sprites look generally the same age, unless it's one of those child sprites or old men sprites. i mean, scroll up there and notice the facial sprite- it;s all the same round face with eyes, which basically sets normal chars at around 18-25. I'm not a spriter myself and have little knowledge of spriting/editing/frankensteining, but editing that to look 37/47 seems a bit hard
well, i understood that provincia mean province, that was sorta simple, but with the string of words before and after it helped in creating that befuddling effect, just a bit. But don't worry, since we're dealing with rpgmaker and thus more fantasy oriented stuff in these communities, people expect a lot of the stuff. I mostly try to think abut how such dialogues would be executed in game, and to a lesser extend, in introduction threads to the game like these. people make up a lot of words too, so you doing that wouldn't be anything new to them. I just like it better when the reader is casually introduced to the terms, but so so that the reader is already expected to know them and the words are just tossed aside.
one of the surprisng things about this project was that the main character was 47 years old. that's really outgoing- it explains, for one, why the main character can fight really well. Maybe after thinking about it a little bit, 47 might be a bit much for an actual fighter chracter. in terms of medieval and fantasy, i'd say that a fighter would end by roughly 40 (medieval times- people died at like 50 and 60), so maybe 37 would be a good fit. maybe 27-30 is good for when you start really being promoted from victories, and 33 is tough man by then- i guess 37 could work as a captainn that still fights.
making custom music is NOT easy. that's right up there with finishing all the maps, a bit easier than all eventing and scripting. it's sorta a thing you really must have a passion for and to have studied. I tried on and off, and it's a hard task. still, test it out, maybe you'll have talent.
Mapping, on the other hand, is surprisingly easy for rpg maker. This is rpgmaker xp, right? well, mapping is simple and takes maybe a month of on/off mapping to really get a style, learn how to do mostly everything, and pretty much get prepared (there are a tutorials out there, but the basics of xp mapping are.... basic. read/watch tutorials to learn how to do some random stuff).
scenes and dialogue are part of the story. first you have to get the basic idea of what you want. then you conform it to your limitations on rpgmaker xp and what you can do on that. Then limit it to the map, sprites, your resources, etc. Takes a while to get used to, i usually try to imagine it as movie-ish with FF influence.
and holy shit aedemphia looks awesome. goddamn i should stop try to learn japanese and get back to the romance languages. >.<
btw:
http://tvtropes.org/pmwiki/pmwiki.php/Main/AerithAndBob
just read a whole bunch of articles on tvtropes. especially if any of it deals with the stuff you're talking about (ie, ff, etc.). you'll waste like 2 hours before you know it.