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Medina Stories (On Hold Until November 2012)

  • I like RO sprites, but I don't like your characters

    Votes: 2 40.0%
  • Definitely no

    Votes: 2 40.0%
  • Undecided.

    Votes: 1 20.0%

  • Total voters
    5
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Concept by Juan J. Sanchez


A world called Eorde...
An age when magick was commonplace
And kingdoms ruled the earth...

Our tale begins.


Juan J. Sánchez":epyphpq7 said:
October, 2011
To whomever reads this,

As you may or may not know, I'm a medicine student here in Costa Rica. Of course, I do not mean to stay here. I'd rather do a residency in the United States, preferably, Internal Medicine. For this, I have to take four very hard tests known as the United States Medical License Examinations (USMLEs), popularly called the Steps. These are Step 1, Step 2 Clinical Knowledge (CK), Step 2 Clinical Skills (CS), and Step 3. All of these tests evaluate a different component of the medical studies, including the basic sciences, the knowledge of diseases and how to treat them, and the human side of medicine.

The reason why I'm telling you this is because I will be taking my Step 1 a year from now. I had originally planned to do it somewhere near December 2012, but I also have to take another test here in Costa Rica for my clinical rotations around November of the coming year. Taking into account I will be moving to Chicago to study for the Step 1 next June, it is simply not feasible going to the US, coming back to Costa Rica to take a test, going back to the US to take the Step 1, and then coming back to Costa Rica to start my clinical rotations in January 2013. So I will be taking my Step 1 next October.

That is to say, I'm already running late to start studying for this test, a test you are not allowed to repeat. I guess you guys know where I'm going to with this, that is, if you didn't get it from the thread's subject: I'm leaving HBGames.org, at least until November 2012. Hopefully, HBGames.org will still be here, waiting for me, unlike so many other RPG Maker sites that have, with time, come to their inevitable deaths.

I'm also putting Medina Stories on hold. Heck, I don't even think it can be called a hiatus if it's such a freaking long time. I'm releasing what I had so far too. If I would've had a few more months to work on this, I could have finished the core systems.

On the upside, if everything goes according to plan, and I hope it will, this same time next year I'll be one step closer to becoming a Cardiologist.

Although individually, I do not know any of you, as a group you guys are to me like a second family. And I will miss you. I'll miss helping people with Ruby scripting. I'll miss playing new RMXP games. I'll miss being both praised and harshly criticized for my project. I'll miss Wyatt's hermaphrodicity, Venetia's sexuality, Brewmeister and Bluescope's objectivity, and even Despain's idiocy (in occasions). I hope this is not the last I hear from you guys.

Sincerely,
Juan J. Sánchez
Director of Medina Stories


Medina Stories

This is the game up until now. It might also be all that it is ever going to be.
http://www.megaupload.com/?d=WH4APIV4

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D | R | A | M | A | T | I | S
P | E | R | S | O | N | A | E


§ BELLA §
Nabastean. 36 years old
A loyal knight branded as a traitor.


A captain in the Order of the Knights of Nabatea, Bella achieved renown as a gallant and brave hero credited with countless victories on the battlefield. He is a man of justice who cannot abide inequity.

Unlike other captains, who are chosen from the aristocracy, Bella is of common blood and enjoys the love of the people, until he inexplicably murders the King on the eye of a treaty-signing with Siria. He is led away in chains.

What could drive so loyal a man to slay his oathsworn liege?

§ FLAMMA §
Nabastean. 19 years old
A princess who had lost everything.


The only child of King Basilas and sole heir to the Nabatean throne, Flamma is believed dead following the King's death. She meets Bella and the others under the most unlikely of circumstances.

Flamma knows all too well she lacks the power to right the wrongs committed against her and her kingdom, but she will not allow herself to admit defeat.

§ FELIS §
Nabastean. 32 years old
A dashing pirate.


He would describe himself as a noble thief, stealing only from those who deserve it. He goes where he pleases, swearing fealty to no one. Rumors in the streets of Medina tell of him being a vanquished captain of the Order.

While roaming the seas of Eorde with Juvo, his partner, he still makes time to charm the ladies with his silver tongue and put wrongs to right - grinning all the while.

§ JUVO §
Jadean. Age unknown
A master chemist.


A Sirian chemist, Juvo is as much at ease with a flask as she is with her bare hands. Her proficiency with metals is matched only by her skill with a sword, as she often has to resort to battle when Felis gets into trouble. She also handles the maintenance of Felis's ship, the Argo.

Juvo is believed to be a demigod, with a lifespan far greater than that of humans, and many secrets lie hidden in her long history. Yet, the clash of race does nothing to diminish the bond of trust between her and Felis.

§ ALIS §
Nabastean. 27 years old
Bella's right hand.


Like Bella, Alis is a captain in the Order of Knights of Nabastea. He watches over Bella, trying to keep him from getting into too much trouble with the other captains.

Though he lost his family in the war with the Empire, Alis is ever cheerful and well established, as he comes from a long line of aristocrats.

He enjoys the lighter side of life, but Alis is not altogether unfamiliar with battle. When he was young, his brothers, previous captains of the Order, taught him the principles of combat. Once elected captain himself, Alis showed his true value in the battlefield, leading several squads to victory.

Alis believes that in perseverance, there is hope.

§ MIRUS §
Unknown allegiance. 17 years old
A girl who sees freedom in the skies.


Living the slums of Siria, Mirus maintains an air of hope even under the oppressive rule of the Kingdom. But she longs for more: a life without borders of authority.

Not much is known about Mirus before reaching the streets of Siria. Most of the time, she watches the sky as if wandering in between dreams. The only thing more mysterious than her thoughts is her past.

24wxd8n.png

L | I | C | E | N | S | E | S


Character development in MEDINA STORIES is based largely on the acquisition of "licenses". Licenses are required to equip weapons and armor, learn magicks and technicks, and enhance a character's abilities.

The Basics

In addition to enabling a character to equip various items or cast potent magicks, there are also licenses to boost stats. Licenses can be obtained on the "license board" by using "license points" (LP) earned when defeating foes. Each character has a license board; however, the layout of the board is the same for all characters.

Simply obtaining a license for a magick or technick automatically allows a character to use that ability. Once you have acquired a magick or technick, any of your characters with the proper license will be able to use it.

Licenses for ability enhancements do not require any items and are effective immediately after being obtained.

Choosing Licenses

You are free to choose which licenses each character acquires. There are several categories of licenses, and using LP to obtain them will gradually open up new licenses on the same area of the board. These newly unlocked licenses will often be more powerful than previous ones and thus require more LP to acquire. To ensure smooth adventuring, you should focus character license acquisition on the areas in which you wish them to excel.

License Board Layout

The license board is loosely divided into six different areas:
  • 1. Magicks
    2. Accessories
    3. Augments
    4. Technicks
    5. Armor
    6. Weapons

If you wish to make a character skilled in magicks, it would be wise to allot most points to licenses in category 1. On the other hand, if you prefer a character who excels in physical attacks, it would be better to focus on obtaining licenses in category 6.

The License Board

The license board can be displayed by selecting "Licenses" from the Party Menu and choosing a character.
  • 1. Character name/available LP
    2. License description
    3. Licenses already obtained
    4. Available licenses
    5. Locked licenses

License Board
The layout of the board is the same for all characters.

Available LP
The current amount of LP the character has to spend on new licenses

License description
A description of the currently selected license.

Licenses Already Obtained
Licenses already obtained by a character are displayed in color.

Available Licenses
Licenses that have yet to be obtained by a character are displayed in light gray. The number in the lower left corner of an available license is the amount of LP required to obtain it.

Locked Licenses
Detailed information regarding locked licenses remains hidden until an adjacent license has been obtained.

24wxd8n.png

V | I | D | E | O | S


http://www.youtube.com/watch?v=X0GBzGyJ29I
http://www.youtube.com/watch?v=KBqavkVMyRc

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S | C | R | E | E | N | S | H | O | T | S


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MSLB0007.png
MSLB0006.png
MSLB0005.png
MSLB0004.png
MSLB0003.png
MSLB0002.png
MSLB0001.png
MS0015.png
MS0014.png
MS0013.png
MS0003.png
MS0002.png
MS0001.png

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M | U | S | I | C


http://www.youtube.com/watch?v=WcWlCmKVsSU

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D | O | W | N | L | O | A | D


 
gRaViJa":28457t2s said:
Is the license grid script selfmade? Because someone already made a script like that but this one looks different.
Excellent question. I made the script myself. It's based upon Renan Tsuneo Hangai Junior's (RTH) Ability Grid. However, the Ability Grid was poorly coded. I made this system from scratch.

It supports any sort of character statistics boost, weapons, armor and skills. You can easily define tile size, margins, text, bitmaps, board size, etc. Boards can be any size you want and can have as many tiles as you want. The script is also superior in the sense that you can define up to four different objects per tile. That is to say, by activating one single tile you can learn up to four licenses.

Additionally, I've made a Board Edit scene which allows you to easily create new boards. This is all in the demo.

As soon as I finish the weapons, armors and skills database, I will publicly release the code for anyone who cares to use it. But I warn you, it's over 2,000 lines long.
 
That's great. I using the older version too and it indeed has some flaws. Great that you are releasing it for the public. Is this project solely for promoting your awesome script or will it be a full fledged game (in hat case expect story and characters soon ;))
 
@medinastories: The game looks very promising as it looks now. I have some questions, though:
  • Will the Licence Board code have RGSS2 version, or it will have to be recoded?
    Over 2,000 lines of code are not scary, I've seen longer.
    The Licence Board making is a bit confusing with all these values, but I got it very quickly. So when you'll release it, make a good tutorial for newbies, too.
  • Are you going to script more Final Fantasy XII scripts?
Good luck!
-=[Kaimi]=-
 
gRaViJa":2sxgpl4w said:
That's great. I using the older version too and it indeed has some flaws. Great that you are releasing it for the public. Is this project solely for promoting your awesome script or will it be a full fledged game (in hat case expect story and characters soon ;))
Medina Stories, as of the moment, is a full-fledged game in the making. However, it is still an alpha stage project, a concept game if you will. Before actually starting to work on the game, I'm building a backbone of scripts, music and resources to work with.

Kaimi":2sxgpl4w said:
@medinastories: The game looks very promising as it looks now. I have some questions, though:
  • Will the Licence Board code have RGSS2 version, or it will have to be recoded?
    Over 2,000 lines of code are not scary, I've seen longer.
    The Licence Board making is a bit confusing with all these values, but I got it very quickly. So when you'll release it, make a good tutorial for newbies, too.
  • Are you going to script more Final Fantasy XII scripts?
Good luck!
-=[Kaimi]=-
1. I've never dealt with RMVX, hence, I don't know how to script in RGSS2. That is, it will have to be recoded (by someone else). :(

2. The Board Edit scene allows you to edit an existing board or create a new board. Its quite easy to use. Without it, it's practically impossible to manage boards, given the amount of data each board has to cope with. Boards are stored in the "Data" folder in an encrypted archive named Boards.rxdata. Each board can be up to 30 KB in size. It's quite compact.

3. I will be making more Final Fantasy scripts. Some of those might be from Final Fantasy XII.
 
I've read prologue: as a wall of text it looks horrible, but I managed to somehow understand some of things.

Will you script FFXIII' Menus and FFX's Battle System? If you didn't know Charlie Fleed scripted it which reflects very well FFX battles. Screenshots for FFXIII's Menus I saw on RPGRevolution.com, but the script probably never came out.

Will the soundtracks resemble FF ones? I really liked FFXIII's, by the way.
 
Kaimi":33hu37n3 said:
I've read prologue: as a wall of text it looks horrible, but I managed to somehow understand some of things.

Will you script FFXIII' Menus and FFX's Battle System? If you didn't know Charlie Fleed scripted it which reflects very well FFX battles. Screenshots for FFXIII's Menus I saw on RPGRevolution.com, but the script probably never came out.

Will the soundtracks resemble FF ones? I really liked FFXIII's, by the way.
Thanks, I will modify the prologue to make it more understandable.

Indeed, I've seen Charlie Fleed's amazing battle script (I believe version 3.1 was the last update), and I'm planning to build upon it. I believe it's completely compatible with the other systems I'm building. Regarding the Final Fantasy XIII Menu, I'm writing it from scratch. I don't think anyone's build this sort of menu yet.

I haven't decided the music yet. I've downloaded the OST for Final Fantasy XII and Final Fantasy XIII. But I'm also thinking of classical music for cut-scenes.
 
Kaimi":3b7a3f3z said:
Thank you very much. These screens are inspiring. However, as you already stated, these are for RPG Maker VX. Anyhow, I assure you, I can do better than that. Other than a scripter, I'm a good spriter, and that really helps when writing a scene.
 
I know that not much can be done in two days, but have you done some more scripts for the game? Will they be released (if so, dates would be nice :wink: )?

Keep up the good work, okay?
 
Kaimi":1uz5gwe4 said:
I know that not much can be done in two days, but have you done some more scripts for the game? Will they be released (if so, dates would be nice :wink: )?

Keep up the good work, okay?
I've been working on the Title, File Save and File Load screens. I also spent the weekend in a beach bungalow, so I didn't get much work done. Aside from that, I am in college, and it's very demanding.

I don't think I'll have the menu done at least in two or three months. I don't mean to be disappointing, but I've also got to be realistic. :(

The good news is, the project won't die, I'm simply taking it one step at a time. To give you an example, that License Board took me over two months of coding. So, I'd suggest you look for updates every week or so. :D
 
medinastories":24sr6a5g said:
Bump! I've made some updates and nobody has noticed. : (

Besides, I could really use some criticism on character design.

Even though I'm speaking to myself, I don't really like Bella's sprite. Seems almost as if he lacks character. Make him manlier. Also, how's it going with the scripts?
 
Thinking it over, I really like the sprites of Flamma, Felis and Mirus. The other characters, however, don't entirely convince me. The colors are sort of a mismatch. Bella's hair color should be darker. This way, he would look bolder, as he's supposed to. The brown and orange tones of Juvo's outfit don't clearly match her red and blond hair color. Finally, what's up with Alis's armor? Gold armor and green hair? I could definitely understand silver armor, blue cape and green hair, sort of like Cyrus in Chrono Trigger. Come to think about it, the characters are kind of a Chrono Trigger version of RPG Maker XP. Keep up the good work, even though these sprites are clearly edits.

EDIT: By the way, isn't it illegal to post four times in a row?
 
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