The Data Mage
Member
Help me please!
I'm trying to design a mecha template that doesn't resemble Clest's or the ones made by the creators of Knight Blade.
I've designed it based on the designs of Zone of the Enders (Z.o.E). These Mecha are called orbital frames and essentually don't have feet. Instead, they have stubs with stabilising pads that drop down at what would be the heal.
Here are some of my refference pictures:
Jehuty
Anubis
Nieth
Please note I'm trying to get an acceptable shape before I continue, I won't add details such as hands or shading untill I can get the shape of the body and limbs better.
Also, The head is more human shape as its just a template, when I design the mecha onto the template, I will make stylised shapes etc.
http://i252.photobucket.com/albums/hh19 ... late-3.png[/img]
EDIT 2:
I updated with an explanation of the sizes,
I also added a demo for what the foot pads will look like when deployed.
They work like a wheel on a plane, they only deploy when landing and on a surface the retract again. There will be an animation for this.
I'm trying to design a mecha template that doesn't resemble Clest's or the ones made by the creators of Knight Blade.
I've designed it based on the designs of Zone of the Enders (Z.o.E). These Mecha are called orbital frames and essentually don't have feet. Instead, they have stubs with stabilising pads that drop down at what would be the heal.
Here are some of my refference pictures:
Jehuty
Anubis
Nieth
Please note I'm trying to get an acceptable shape before I continue, I won't add details such as hands or shading untill I can get the shape of the body and limbs better.
Also, The head is more human shape as its just a template, when I design the mecha onto the template, I will make stylised shapes etc.
http://i252.photobucket.com/albums/hh19 ... late-3.png[/img]
EDIT 2:
I updated with an explanation of the sizes,
I also added a demo for what the foot pads will look like when deployed.
They work like a wheel on a plane, they only deploy when landing and on a surface the retract again. There will be an animation for this.