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Master of the Wind

Master of the Wind (Complete!)

Getting a winRAR error implies that I have winRAR. I thought that was obvious. I got a corrupt file error but rebooting seemed to do the trick.
 
On the back of 4 different miners in the tunnels is a 2-digit number. You've killed 3, so if you haven't already got the numbers you'll need to go back and get them. The guy across the track has a number too, it's with the remaining numbers. The first digit of the numbers are 1,2,3 and 4. Same with 2nd digit. The first digit is which switch to use, the second digit is what to set that switch to

So if the numbers you have are 13,24,32, the final number will have to be 41. And you'll need to set the switches to
3421. =].
 
It's usually my stupidity.. sometimes I'll accidentally click through dialog too fast and be unsure of where I'm supposed to go next because I missed something that the character said. Whenever I pay very close attention to words spoken I can usually make do, especially when the characters specifically say where they need to go (which is most of the time).
 
I'm guilty of that too sometimes. :x I think it might be good to add some kind of hint utility, for where to go and as such if the player misses some important details. But that's one of those trivial things that basically just serves to wipe up after the player's wrong-doings, heheh. D:
 
Yeah.. if you talk to enough NPC's you'll eventually find the one that you're supposed to talk to to advance the plot. I stick to it too, because I definitely want to advance the plot.

Edit: Ironically enough, I'm stuck in the desert town.
I can't seem to figure out what to do after feeding the poor family. Mind reading Cassie isn't giving me any obvious hints and I feel like I missed something obvious.
 
You need to read the minds of the citizens around town. Once you get all the clues about Marin's whereabouts you can mind read Cassie to move on.
 
@Kodakami
Wait, was that the actual answer? I couldn't remember what numbers they had, I just put down random ones as an example of how to figure it out.
 
Just take the second number and put them in the place noted by the first number. If 42 was a number, the a 2 would be the fourth number.

And I didn't say anything about it before, you must have me confused with someone esle.
 

Juni

Member

Stuck here..

In arc IV, specifically the ancient castle, I have absolutely no clue how to start the rope jumping puzzle. Everywhere i try to jump just leads to falling down and I can't get to any of the switches, it seems. I feel stupid to be asking this but how do I start off?
 
Juni;312067 said:
Stuck here..

In arc IV, specifically the ancient castle, I have absolutely no clue how to start the rope jumping puzzle. Everywhere i try to jump just leads to falling down and I can't get to any of the switches, it seems. I feel stupid to be asking this but how do I start off?

You know you can still move a rope while the other party is still on that rope?
 

Juni

Member

BrunoTR;312274 said:
You know you can still move a rope while the other party is still on that rope?

That's just it. I don't know what switch I'm supposed to use to move any of the ropes at the very beginning of the puzzle because I can't seem to get to any of them without falling. There are two ropes that I can jump onto.. and I don't see a visible switch that I'm able to reach. I'm starting to feel inadequate... :(
 

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