#--------------------------------------------------------------------------
# * Initial Equipment
# syntax - actor_id => {slot id => equip id}
#--------------------------------------------------------------------------
Init_Equip = {
1 => {0=>1, 2=>1, 3=>5, 4=>13},
2 => {0=>5, 1=>1, 2=>5, 3=>17},
7 => {0=>25, 1=>9, 2=>21},
8 => {0=>29, 1=>9, 2=>21}
}
#--------------------------------------------------------------------------
# * Battle Test Equipment
# syntax - actor_id => {slot id => equip id}
#--------------------------------------------------------------------------
BT_Equip = {
1 => {0=>4, 1=>2, 2=>1, 3=>5, 4=>13},
2 => {0=>5, 1=>1, 2=>5, 3=>17},
7 => {0=>25, 1=>9, 2=>21},
8 => {0=>29, 1=>9, 2=>21}
}
#--------------------------------------------------------------------------
# * Fixed Equipment
# syntax - actor_id => {slot_id => bool}
#--------------------------------------------------------------------------
Equip_Fix = {
}
#--------------------------------------------------------------------------
# * Armor_Types
# syntax - armor_id = (kind - 1)
#--------------------------------------------------------------------------
Armor_Types = {33 => 4
}