As everybody might know by now: I'm working on a game for RPG Maker VX. It's pretty much complete by now (made intro and ending, as well), but here's the problem...
In the ending, I use Events that are triggered by Parallel Process. It checks whether it is the ending sequence or not (whether a switch is on or not) and plays a different theme, depending on the situation. The thing is: Every map with a Parallel Process Event in it starts lagging. The events and the player move slower (thank god that Mr. Matsumoto implemented dashing in VX!) and that's annoying. I looked into the help file, where it says that events with a Parallel Process trigger check what's around them at certain intervals. Is it possible to change those intervals?
In the ending, I use Events that are triggered by Parallel Process. It checks whether it is the ending sequence or not (whether a switch is on or not) and plays a different theme, depending on the situation. The thing is: Every map with a Parallel Process Event in it starts lagging. The events and the player move slower (thank god that Mr. Matsumoto implemented dashing in VX!) and that's annoying. I looked into the help file, where it says that events with a Parallel Process trigger check what's around them at certain intervals. Is it possible to change those intervals?