rey meustrus
Sponsor
Map Screenshot Image Maker Script
Latest Version: 3.3
Maybe if I put all those words in the title it will be easier to search for?
Introduction
This utility very simply makes a PNG file of any map you so choose. This is extremely helpful for large maps, where taking screenshots of the map and pasting them together in an image editor can be a real pain. The program runs as a separate game that shares the resource files with your game, so you will not have to modify your game in any way (no adding scripts or checking compatibility) in order to run the program.
With the latest release, this script is capable of saving any size map at full resolution. It takes time to save large maps, but at least during that time you're watching TV or reading, or eating, or...anything except sitting at the computer cutting and pasting screenshots.
Screenshots
Note that these screenshots represent an early version 2.0, and although the interface is almost exactly the same the current version has some minor differences.
Download
Download here
Instructions
Download the ZIP file above and unzip it directly in your project directory. If you can't find it, open your project in RMXP, and go to Game > Open Game Folder. Unzip here. Then, run MapMaker.exe.
You'll have a menu of all your maps available. If you press Enter, you can "Generate" the map image. This is a time consuming process, so it isn't done automatically. Once the map is generated, you can save it to file. It will save the file to the Maps directory (if the directory doesn't exist, it will be created). Each map will be named according to the name you gave it, so maps named the same thing will overwrite each other. Be warned that if the filename is invalid, the program may crash, so make sure your maps aren't named with illegal characters (/ ' " etc).
The "Manipulate" function allows you to move the map around and preview it. If you press "Escape" it will take you back to the map menu. If you press it again you will have the Options menu. From here you can change a few settings, such as whether to include Characters, Panoramas, and Fogs in the image, and whether to provide usage instructions for the "Manipulate" function. You can also generate all map images and save all of them (note again that maps of the same name will overwrite each other). The "Save All" functions saves only the maps which have been generated, so it's usually a good idea to "Generate All" first.
Unfortunately, due to limitations in Game.exe, you can't go check your email while you do this...the Game window must be open and focused on or else it will stop processing. Also, it can't read into encrypted archives (although the capability is there, Enterbrain cleverly disabled any attempts to do so).
After saving several maps, the preview image may be at a reduced size due to RGSS limitations. A warning window will pop up informing you how to proceed. Even if the preview is at a reduced size, you can still save the map at full resolution.
New as of version 2.2: The "Clear map cache" option is available if you are saving many large maps; use it in between saves to dispose the maps you have already saved so that there is more memory available to save the later maps. The "Generate and Save All" interleaves this between each map you generate and save, so you get the largest size the RGSS player can handle every time.
New as of version 3.0: User settings will persist between using the program. These settings are stored in MapMaker.ini, using the Settings module I developed and released in Scripter's Corner. There are additional settings in that file which are not exposed in the interface, and you can change them with caution.
The utility now uses a Debug module which saves debugging information to MapMaker.log. If you encounter any problems, please attach this file to your post describing the problem.
The utility now uses Selwyn's Resolution Change script to provide a larger window. The default size is 800x600; you can change this in MapMaker.ini.
Troubleshooting
If you encounter an error, please report it in this topic. You must include the MapMaker.log file in your project directory for me to track down your problem. This file contains information about what you were doing when you encountered the error and exactly where in the scripts the error occurred (including a full backtrace).
Compatibility
Only works with RMXP. Requires no modification of your game, so there are no compatibility issues.
Changes
1.0 - Nov 13 2008 - Original version - in-event commands only
2.0 - Nov 18 2008 - Added GUI and advanced features
2.1 - Nov 24 2008 - Fixed various little bugs with the GUI
2.2 - Sep 16 2009 - Improved performance and capability to save larger images
3.0 - Feb 07 2010 - Massive memory management and stability improvements
3.1 - Jul 22 2011 - Attempting to fix reported priority errors
3.2 - Feb 16 2012 - Fix crash when events have start condition "Player Touch". Thanks to Alsehr for tracking down this bug.
3.3 - Jun 20 2013 - Fix "always on top" events. Now ships with Selwyn's resolution change script.
Credits and Thanks
Special thanks to SephirothSpawn for his rewrite of the Tilemap class, with its structural improvements over Fanha Giang's previous rewrite utilizing RPG::Cache for speed and memory optimization.
Credit also goes to the MACL authors for Zlib::Png_File and Bitmap.make_png. These functions made all of this possible.
Thanks also go to Selwyn for the resolution change script which is used to provide a larger window.
Terms and Conditions
Map Screenshot Image Maker Script by rey meustrus is licensed under a Creative Commons Attribution 3.0 Unported License.
Latest Version: 3.3
Maybe if I put all those words in the title it will be easier to search for?
Introduction
This utility very simply makes a PNG file of any map you so choose. This is extremely helpful for large maps, where taking screenshots of the map and pasting them together in an image editor can be a real pain. The program runs as a separate game that shares the resource files with your game, so you will not have to modify your game in any way (no adding scripts or checking compatibility) in order to run the program.
With the latest release, this script is capable of saving any size map at full resolution. It takes time to save large maps, but at least during that time you're watching TV or reading, or eating, or...anything except sitting at the computer cutting and pasting screenshots.
Screenshots
Note that these screenshots represent an early version 2.0, and although the interface is almost exactly the same the current version has some minor differences.



Download
Download here
Instructions
Download the ZIP file above and unzip it directly in your project directory. If you can't find it, open your project in RMXP, and go to Game > Open Game Folder. Unzip here. Then, run MapMaker.exe.
You'll have a menu of all your maps available. If you press Enter, you can "Generate" the map image. This is a time consuming process, so it isn't done automatically. Once the map is generated, you can save it to file. It will save the file to the Maps directory (if the directory doesn't exist, it will be created). Each map will be named according to the name you gave it, so maps named the same thing will overwrite each other. Be warned that if the filename is invalid, the program may crash, so make sure your maps aren't named with illegal characters (/ ' " etc).
The "Manipulate" function allows you to move the map around and preview it. If you press "Escape" it will take you back to the map menu. If you press it again you will have the Options menu. From here you can change a few settings, such as whether to include Characters, Panoramas, and Fogs in the image, and whether to provide usage instructions for the "Manipulate" function. You can also generate all map images and save all of them (note again that maps of the same name will overwrite each other). The "Save All" functions saves only the maps which have been generated, so it's usually a good idea to "Generate All" first.
Unfortunately, due to limitations in Game.exe, you can't go check your email while you do this...the Game window must be open and focused on or else it will stop processing. Also, it can't read into encrypted archives (although the capability is there, Enterbrain cleverly disabled any attempts to do so).
After saving several maps, the preview image may be at a reduced size due to RGSS limitations. A warning window will pop up informing you how to proceed. Even if the preview is at a reduced size, you can still save the map at full resolution.
New as of version 2.2: The "Clear map cache" option is available if you are saving many large maps; use it in between saves to dispose the maps you have already saved so that there is more memory available to save the later maps. The "Generate and Save All" interleaves this between each map you generate and save, so you get the largest size the RGSS player can handle every time.
New as of version 3.0: User settings will persist between using the program. These settings are stored in MapMaker.ini, using the Settings module I developed and released in Scripter's Corner. There are additional settings in that file which are not exposed in the interface, and you can change them with caution.
The utility now uses a Debug module which saves debugging information to MapMaker.log. If you encounter any problems, please attach this file to your post describing the problem.
The utility now uses Selwyn's Resolution Change script to provide a larger window. The default size is 800x600; you can change this in MapMaker.ini.
Troubleshooting
If you encounter an error, please report it in this topic. You must include the MapMaker.log file in your project directory for me to track down your problem. This file contains information about what you were doing when you encountered the error and exactly where in the scripts the error occurred (including a full backtrace).
Compatibility
Only works with RMXP. Requires no modification of your game, so there are no compatibility issues.
Changes
1.0 - Nov 13 2008 - Original version - in-event commands only
2.0 - Nov 18 2008 - Added GUI and advanced features
2.1 - Nov 24 2008 - Fixed various little bugs with the GUI
2.2 - Sep 16 2009 - Improved performance and capability to save larger images
3.0 - Feb 07 2010 - Massive memory management and stability improvements
3.1 - Jul 22 2011 - Attempting to fix reported priority errors
3.2 - Feb 16 2012 - Fix crash when events have start condition "Player Touch". Thanks to Alsehr for tracking down this bug.
3.3 - Jun 20 2013 - Fix "always on top" events. Now ships with Selwyn's resolution change script.
Credits and Thanks
Special thanks to SephirothSpawn for his rewrite of the Tilemap class, with its structural improvements over Fanha Giang's previous rewrite utilizing RPG::Cache for speed and memory optimization.
Credit also goes to the MACL authors for Zlib::Png_File and Bitmap.make_png. These functions made all of this possible.
Thanks also go to Selwyn for the resolution change script which is used to provide a larger window.
Terms and Conditions

Map Screenshot Image Maker Script by rey meustrus is licensed under a Creative Commons Attribution 3.0 Unported License.