I'm not much of a scripter or sprite-maker, so I plan on using the basic system of combat for my RPG (aka: The provided one) unless something better and just as convenient pops up.
Now, here's the problem: The basic system is..... basic.
Can someone please help me to deepen the combat system of RPG Maker XP? So far, I've incorporated a light/heavy armour system (the latter giving more defence and magic defence but lowering agility severely) which I will balance accordingly, and I've made the weapons and armour available to each class extensive (AKA: you aren't restricted to just axes/swords/whatever, you get a wider selection).
The next thing I am planning: More strategic skills (for both characters and enemies)... but I'm not sure which direction to go with this. Can someone with experience with the system please give me some insight on what kind of skills should be added? My Monster character uses general damaging skills, with Berserk as an extra... but that's about all I've done with skills so far.
Thanks to whoever can help me with this.
Now, here's the problem: The basic system is..... basic.
Can someone please help me to deepen the combat system of RPG Maker XP? So far, I've incorporated a light/heavy armour system (the latter giving more defence and magic defence but lowering agility severely) which I will balance accordingly, and I've made the weapons and armour available to each class extensive (AKA: you aren't restricted to just axes/swords/whatever, you get a wider selection).
The next thing I am planning: More strategic skills (for both characters and enemies)... but I'm not sure which direction to go with this. Can someone with experience with the system please give me some insight on what kind of skills should be added? My Monster character uses general damaging skills, with Berserk as an extra... but that's about all I've done with skills so far.
Thanks to whoever can help me with this.