Makasu":f8igq2hc said:
@game: Not necessarily. You don't absolutely NEED to have sprites. Some run off of pictures!
Either or it was just a suggestion. I mean enhancing the default BS would seem kind of like a waste to me when there are slightly more modified versions that do what you're looking for. I'm more than certain Volrath used a modified default BS and his ran off of battlers. If lack or resources are what turn you off of said systems why not try your hand at requesting them? I'll go away now though as this isn't necessarily helping you in your issue.
If I could find an improved battle system which doesn't need new sprites, I'd consider it--but overall a sweetened vanilla RPG system would suit my style of RPG OK (again, this is my first one, so it's better to start with the basics).
Could you post me some links please? I'd like to look at these systems and work out how they suit my RPG.
Injury":f8igq2hc said:
You don't have to be much of a scripter with everyone else out there. Try to look in the Script Analysis sub-forum for more scripts for your game! There are menus, battle systems, maps, and more. You just need to look a bit harder! You just copy the script, credit the coder, and paste it above the Main script in your Script Editor in RMXP.
I have found some neat battle systems, but they weren't finished last time I checked... better look them up again sometime, though.
I know it isn't hard to get help with scripting....but sprites are generally harder to get in requests, aren't they?
xgamexfreakx":f8igq2hc said:
ehaper's profile is located
here. See if you can't get him to show you his battle system for version .8 of the game that he is making.
Yes, he did make his own sprites and such, but with what he has done with his battle system is really cool. They are all basic mods and such so nothing to big and all done with free scripts. I'll let him know that you may be contacting him. (i'm one of his alpha testers so I know of all these things :tongue: )
Thanks :D! I guess I'll talk to him when I've finished writing an appropriate message--but how willing is he to "give away" a copy of his battle script if it's for an RPG he's doing... O_o (I don't want to steal his ideas or anything)?
The sprites thing isn't a problem as long as the sprites I have are compatible to the system. I'll have to find that out myself when I speak to him :p.
OK, thanks again.
Unka Josh":f8igq2hc said:
You can do some interesting things with just a few minor things, too-- my current project (It'll get finished some day, honest...) uses a system where I
a) Gave all attacks elements,
b) Eliminated the generic Attack option, and thus
c) Made all attacks cost SP,
d) Fully restored SP after every fight, and
e) Made SP recover partially with the Defend command, which I renamed "Rest."
It's different.
Wow....
that is a good idea for a combat system. I'm guessing you're giving the sword attack the "Sword" element and whatnot (then giving the skeleton the Sword Resistance A, or something like that)?
This is certainly a good idea for a system.... hmmm... I'd use it depending on several things:
1) Would it offend yiou if I used your system? I'd give credit.
2) Will this require scripting competence?
3) Is it a good idea for me to do this for my first RPG?
Those are the main things. If you're willing to let me test out a demo of your game and see how the system works, I'd greatly appreciate it. Even if I don't use your system, I'd like to borrow some ideas (like all attacks having elements) if that's OK with you.
xgamexfreakx":f8igq2hc said:
hmmm. that's kinda cool. I like the way you set up your system. It's kinda like a stamina system (actually I think that is exactly what it is..). This would definitely be something that you would want to play with. You dont' want to make things exactly like someone else, but if you do use their idea's, you want to change them. Usually more change is better. You just have to play with everything and see what you like and don't like.
Already I consider giving all attacks elements and making Defend give you SP (is there ever any point in using Defend otherwise?). I better not tweak around with my current system until I work out whether to use Vanilla or a different combat system.
Zander":f8igq2hc said:
I would use Gubids system it is like fire emblem or maybe shinning force. and it is very user friendly compared to most script related battle systems
- but - if you are set on useing the original battle type then perhaps adding a summoner class would spice it up? Then have a monster picture pop up below the summoner. the scripters could do that I'm sure. The only slight problem would be adding the monster into the rotation of attacking.
I like the idea though :thumb:.
Hmmm... I like tactical battle systems, but there aren't too many points in my story where they'd come to be useful. It's generally specific times, like in a war, that I'd use this system.
Summoner class might be interesting, but it may also complicate matters or detract from the fighting... I'll keep the suggestion in mind and look into scripts, still. Thanks!
xgamexfreakx":f8igq2hc said:
Gubids System is really cool, but it still requires all of the animations and such for attacks if you want it to look nice. If I remember right, it doesn't need them, but it makes the game a whole lot less attractive with out them. I'll bet you could get someone like Xepher to make a summoning system through events. You may want to post in his topic if that interests you.
Also, I was reading through the posts again, and I did spell his name wrong. it's eharper256 nor ehaper256. I was typing a little too fast.. :dead:
I was afraid that might be a requirement... on the bright side, if I get all the animations and stuff required for such a system, I can use them in cur-scenes for more effect :D!
Summoning wouldn't fit too well in my game's story--it's mostly based on whether or not it adds to the game that I'd consider adding it in (if it doubles the fun, I'll change the story to suit it).
Ah, OK.
I'd like to say, "Thanks you guys!!" to all of you, for spending some time to give me advice and for showing interest in my trouble with the combat system. Thanks :D!