Okay, I'm stated to feel like I've been totally ignored here so if you don't mind may I ask another question about RGSS? :'(
Okay, I wanted to ask about the Game_Battler 3 section of the default script. Is there a possibility for me to make it recognize who's attacking at that turn
(The actor or the enemy)
For example, when the enemy with low attack is targetting the actor with high defense and they deal 1 or 2 damage and when actor with low attack is targetting high defense monster, they at least deal a decent damage (50 or 60)
Heres a little idea from me, I was wondering if it can be inserted into the Game_Battler 3 script and make the game recognize if that attack came from the actor
Please help 8-)
Okay, I wanted to ask about the Game_Battler 3 section of the default script. Is there a possibility for me to make it recognize who's attacking at that turn
(The actor or the enemy)
For example, when the enemy with low attack is targetting the actor with high defense and they deal 1 or 2 damage and when actor with low attack is targetting high defense monster, they at least deal a decent damage (50 or 60)
Heres a little idea from me, I was wondering if it can be inserted into the Game_Battler 3 script and make the game recognize if that attack came from the actor
Code:
if [Variable for "If attack came from the actor]
self.damage += attacker.str
else (if came from enemy instead)
self.damage += 1
end
Please help 8-)