CapnMuffin
Member
I want the name input window to work as a 0 opacity window with the current map displayed and updating in the background. Basically characters and such moving around while the player is inputting a name.
I added "self.opacity = 0" to both Window_NameEdit and Window_NameInput... both windows are now invisible. CHECK
However I tried adding "@spriteset = Spriteset_Map.new" to Scene_Name as well as the update and dispose... but I'm still getting a black background. Any ideas?
I added "self.opacity = 0" to both Window_NameEdit and Window_NameInput... both windows are now invisible. CHECK
However I tried adding "@spriteset = Spriteset_Map.new" to Scene_Name as well as the update and dispose... but I'm still getting a black background. Any ideas?