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Making enemies have their own custom battle_open animations (using ccoa's cbs)

Hey there. I've been using ccoa's cbs lately, and it turns out that battlers (heroes) have their own custom battle open animations (an animation that plays when the battle starts).

However, I'd like to get this to happen as well with an enemy. I figured I'd try to find the part of the script that tells the actor to execute his battle_open animation, but I couldn't find it anywhere, unfortunately.

If anyone could tell me where to begin or knows how to solve this, I'd sincerely appreciate it.

Thanks again in advance. =)

SuperXero
 

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