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Making 30 days trail game using rpg maker vx ?

Hello

I have question I like to ask ^^

let's say I'm making a commercial game with rpg maker vx ?
so I want the game got trail when you first time you download it and you didn't pay to remove the trail
I know this all done with separate program as I understand,
but my question is how I could detected the end of trail if someone reach a high distance in the game
that shouldn't be showed or reached in trail ? for example one of trail players reach the end of the game
while he playing the trail before it's over.

sorry for my English ^^

thanks.
 
(The word you are looking for is spelled "Trial.")

Are you asking how to make a 30-day trial of a game you create in RMVX?  If so, that's a script request, one that I am not even slightly qualified to help with.
 
sorry for my English and thanks to correct it me
well ? do you mean the script that will detected if you pay or not ?
my question was if we made 30 Trial game and I want to close thing in the game
that I won't anyone reach it while he playing the game in 30 trial like A secret dungeon for example which will be available in the payed version. how to manage this process ?

thanks an advance ^^
 
You could use computer time, but computer clocks can be reset. I don't know how but the linux timestamp or something?

Or, you could use the in game clock:

In a script do

Code:
    @total_sec = Graphics.frame_count / Graphics.frame_rate
    hour = @total_sec / 60 / 60
    min = @total_sec / 60 % 60
    sec = @total_sec % 60
    $game_variables[x] = hour
    $game_variables[y] = min
    $game_variables[z] = sec

Easiest would be to add the last three lines into the script Window_PlayTime so that it looks like the above.

Then you can test in a conditional branch for the variables x, y, or z (whichever you decide to use).
 
You could use computer time, but computer clocks can be reset. I don't know how but the linux timestamp or something?

I think you right here for the trial system

Or, you could use the in game clock:

In a script do

Code:

    @total_sec = Graphics.frame_count / Graphics.frame_rate
    hour = @total_sec / 60 / 60
    min = @total_sec / 60 % 60
    sec = @total_sec % 60
    $game_variables 
 
 

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