darkfalco3000
Member
So... today I was test playing my project, as you do, when I noticed something strange. My character seemed to have the ability to walk over$$ walls. I thought this was quite strange, but I figured maybe I'd accidentally changed the passage settings of the walls... so I closed the test play, looked at the passage settings, and everything was fine. I thought it might've been some one time error, so I tried again. Same thing happened, and I also saw other events (more specifically, people who are randomly walking) being able to walk through walls too!
Then I soon noticed that for some reason everything could walk over every single tile in tilemap A. I put my character out in the world map, and he was able to walk over the water. But for the other tilemaps, everything was normal. He couldn't walk over a piano or another object from Tilemaps B-E, just everything on Tilemap A acted like it was below the Hero.
While being able to walk over walls and water would be quite awesome, I really would rather it not happen as it would limit the restriction in the game. I don't want someone to be able to walk directly from the first island to the last one as soon as they leave the first town. Of course, they'd die, but that's not the point.
I have no idea what's happened, and I Have no idea how to even check to see. I've tried having a look at the database, I even tried to understand the scripting language, both to no effect.
This doesn't happen with any other projects. I tested this by making a new random project and trying to get the hero to walk through various walls and other obstructions from tilemap A, fortunately, it didn't work.
I'm using RPG VX if that helps.
I'm hoping someone here will be able to help me, because this is really pissing me off as I've worked for a fair amount of time on this game. The last few projects I attempted have failed due to me not understanding anything, but through the amount of trial and error that I went through, I now finally understand a lot more about using the RPG makers, and this is the first project that I actually feel I can complete with good quality. So some help with this would be greatly appreciated.
Then I soon noticed that for some reason everything could walk over every single tile in tilemap A. I put my character out in the world map, and he was able to walk over the water. But for the other tilemaps, everything was normal. He couldn't walk over a piano or another object from Tilemaps B-E, just everything on Tilemap A acted like it was below the Hero.
While being able to walk over walls and water would be quite awesome, I really would rather it not happen as it would limit the restriction in the game. I don't want someone to be able to walk directly from the first island to the last one as soon as they leave the first town. Of course, they'd die, but that's not the point.
I have no idea what's happened, and I Have no idea how to even check to see. I've tried having a look at the database, I even tried to understand the scripting language, both to no effect.
This doesn't happen with any other projects. I tested this by making a new random project and trying to get the hero to walk through various walls and other obstructions from tilemap A, fortunately, it didn't work.
I'm using RPG VX if that helps.
I'm hoping someone here will be able to help me, because this is really pissing me off as I've worked for a fair amount of time on this game. The last few projects I attempted have failed due to me not understanding anything, but through the amount of trial and error that I went through, I now finally understand a lot more about using the RPG makers, and this is the first project that I actually feel I can complete with good quality. So some help with this would be greatly appreciated.