Kain Nobel
Member
I'm having another small problem with the MACL's RGSS.Map and Event_Spawner stuff. The new one to arise revolves around the $game_map.delete_event(#) command. I was using this to permanently delete 'vehicle' events used in my XP vehicle script, but I notice with any event I delete, it re-appears when I come back to the same map later.
For instance, I delete events 1, 3 and 4 on Map001, go to Map004 then come back and the 'deleted' events have re-appeared! I needed these events removed permanently.
Or, I'll spawn an event on Map004, leave and come back and the spawned vehicle event doesn't save either, unless I use Event_Spawner.end_event(true). But when I do that, not only does it save the event, but the event will remain after I go back to title and enter a new game. I can't have these remaining there either, that'll just let people cheat the game.
Can somebody in charge of the MACL fix these little issues for me? The delete_event and saving the Spawn events is very important to my system, and I can't have the events re-appearing on a new game either.
For instance, I delete events 1, 3 and 4 on Map001, go to Map004 then come back and the 'deleted' events have re-appeared! I needed these events removed permanently.
Or, I'll spawn an event on Map004, leave and come back and the spawned vehicle event doesn't save either, unless I use Event_Spawner.end_event(true). But when I do that, not only does it save the event, but the event will remain after I go back to title and enter a new game. I can't have these remaining there either, that'll just let people cheat the game.
Can somebody in charge of the MACL fix these little issues for me? The delete_event and saving the Spawn events is very important to my system, and I can't have the events re-appearing on a new game either.