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(M)assive (A)ction (G)ame Closed Beta

img_76411_mag_450x360.jpg


Is anyone else playing this Beta? I got an invite this past Friday and have only been able to play it today (since the servers are down for the weekend).

For those who don't know, MAG is a first person shooter game for the PS3 that allows for up to 256 players (128v128) to play against each other. Judging from the Beta, it's come a LONG way, and is VERY well done. The controls are absolutely perfect right now, and responsive. The only bad/annoying thing are grenades. There's a HUGE delay before they throw (about 2-3 seconds from when you hit the button). Like Jbrist said, the FPS is a constant 30+, NO lag what-so-ever (at least in the 64v64 games they allow right now), there are vehicles, objectives, many many upgrades to get once you level up, air strikes, mortar strikes, explosions, guns and just so much more. It's an overall absolutely great experience so far.

Hi, All-

Here is some more info that the Zipper team is making available to you. Hope you are all having fun! :smileyhappy:



Barracks: Unlocking Skills and Items



Newly created characters start off with a limited number of weapons, attachments, and gear items available to them. With each new level, you are awarded a skill point which enables you to unlock various items and skills in the Barracks area of the Main Menu.



Skills take 1 point to unlock, weapon attachments and gear items take 2, and weapons take 3 points.



Note - We may change where skills and items appear in the skill trees throughout beta.





Skill Categories



Assault

This skill category unlocks items and skills related to assault rifles, improved assault rifles, and battle rifles (collectively called assault rifles).



· Tier 1

o Assault Rifle: Reload Speed – cuts down the time it takes to reload assault rifles

o Assault Rifle: Foregrip – unlocks foregrips for assault rifles

o Assault Rifle: Reflex Sight – unlocks the red dot sight attachment for assault rifles

· Tier 2

o Improved Assault Rifle – unlocks improved assault rifles

o Assault Rifle: Improved Stability – reduces recoil when firing assault rifles

o Assault Rifle: Bipod – unlocks bipod attachments for assault rifles

· Tier 3

o Assault Rifle: Steady Aim – reduces the amount of barrel wander while using a sight mounted on assault rifles

o Assault Rifle: ACOG Sight – unlocks the ACOG scope attachment for assault rifles

· Tier 4

o Battle Rifle – unlocks battle rifles

o Assault Rifle: Suppressor – unlocks the suppressor attachment for assault rifles

· Tier 5

o Grenade Launcher – unlocks the grenade launcher attachment for assault rifles

o Grenade Launcher Reload Speed – makes if quicker to reload grenade launchers



Personal Defense

The Personal Defense category unlocks items and skills related to backup weapons and knives.



· Tier 1

o Side-arm: Reload Speed – cuts down the time it takes to reload side-arms

o Side-arm: Swap Speed – reduces the time it takes to swap to your backup weapon

· Tier 2

o PDW – unlocks the Personal Defense Weapon (PDW) for use as a backup weapon

o Side-arm: Refire Time – increases the fire rate for side-arms

· Tier 3

o Side-arm: Suppressor – unlocks the suppressor attachment for side-arms

o Knives: Improved Swipe Speed – reduces the time between knife attacks

· Tier 4

o Knives: Expanded Reach – increases the range that knife attacks hit a target



Athleticism

This category affects base damage resistance and other physical attributes of a character.



· Tier 1

o Impact Damage Resistance – reduces the amount of damage taken from falling and vehicle collisions

o Improved Sprint Recovery – recovers stamina faster after sprinting

· Tier 2

o Improved Shot Detection – increases the range at which you detect enemy fire

o Increased Endurance – increases the time you can sprint

· Tier 3

o Explosives Resistance – reduces the amount of damage taken from explosions (grenades, mines, rockets, etc.)

o Advanced Paratrooper – gives you more control of your parachute when dropping into a mission area

· Tier 4

o Chemical Damage Resistance – reduces the amount of damage taken from chemical weapons, like gas grenades

o Improved Stealth – reduces the range that enemies can detect you based on sound and masks you from motion sensors even while running

· Tier 5

o Increased Health – gives you more health



Close Quarters

The Close Quarters category unlocks items and skills related to shotguns and submachine guns.



· Tier 1

o SMG – unlocks the submachine gun

o Shotgun – unlocks the pump-action shotgun

· Tier 2

o Close Quarters: Foregrip – unlocks the foregrip attachment used on shotguns

· Tier 3

o Shotgun: Improved Stability – reduces the amount of recoil when firing shotguns

o Close Quarters: Reflex Sight – unlocks the reflex site attachment for both shotguns and SMG’s

· Tier 4

o Shotgun: Reload Speed – increases the rate at which you reload your shotgun

o Close Quarters: Suppressor – unlocks the suppressor attachment for SMG’s



Electronics

This category unlocks electronics-based gear items. See the Gear section earlier in this guide for gear descriptions.



· Tier 1

· Gear: Acoustic Locator – unlocks the acoustic locator gear item

· Tier 2

· Gear: Explosives Detector – unlocks the explosives detector gear item

· Tier 3

· Gear: Satellite/UAV Jammer – unlocks the satellite/uav jammer gear item

· Tier 4

· Gear: Motion Sensor - unlocks the motion sensor gear item



Marksman

The Marksman category unlocks items and skills related to sniper rifles.



· Tier 1

o Sniper: Reload Speed – increases the rate you reload sniper rifles

o Sniper: Low Power Scope – unlocks the low power scope

o Assault Rifle: Foregrip – unlocks the foregrip attachment for the designated marksman rifle

· Tier 2

o Sniper Rifle – unlocks the sniper rifle

o Sniper: Bipod – unlocks the bipod attachment

· Tier 3

o Sniper: High Power Scope – unlocks the high power scope

o Sniper: Steady Aim – reduces barrel wander while looking through a scope

· Tier 4

o Improved Sniper Rifle – unlocks the improved sniper rifle

o Sniper: Suppressor – unlocks the suppressor attachment used on designated marksman rifles and sniper rifles

· Tier 5

o Sniper: Variable Power Scope – unlocks the variable power scope



Heavy

This category unlocks items and skills related to machine guns and rocket launchers.



· Tier 1

o Machine Gun: Reload Speed – reduces the time it takes to reload machine guns

o Machine Gun: Foregrip – unlocks the foregrip attachment for machine guns

o Machine Gun: Reflex Site – unlocks the reflex site for light machine guns

· Tier 2

o Machine Gun: Improved Stability – reduces the amount of recoil when firing machine guns

o Medium Machine Gun – unlocks the medium machine gun

o Machine Gun: Bipod – unlocks the bipod attachment for machine guns

· Tier 3

o Rocket Launcher: Reload Speed – reduces the amount of time it takes to reload rocket launchers

o Guided Rocket Launcher – unlocks the guided rocket launcher



Explosives

The explosives category unlocks items and skills related to explosives. See the Gear section earlier in this guide for gear descriptions



· Tier 1

o Mine: Anti-personnel Mine – unlocks anti-personnel mines

o Advanced Grenades – increases the range you can throw grenades

· Tier 2

o Mine: Anti-tank Mine – unlocks anti-tank mines

o Advanced Explosives – reduces the time it takes to plant charges at objectives as well as disarm enemy charges

· Tier 3

o Poison Gas Grenade – unlocks the poison gas grenades



Support

This category unlocks items and skills related to healing teammates and repairing team assets. See the Gear section earlier in this guide for gear descriptions.



· Tier 1

o Gear: Medical Kit – unlocks the medical kit gear item

o Improved Repairing – increases the rate at which you repair vehicles and destroyed mission assets

· Tier 2

o Resuscitation – allows you to revive incapacitated teammates with the medkit

o Improved Healing – increases the amount that you heal teammates with the medkit

· Tier 3

o Improved Resuscitation – revives incapacitated teammates with more health

This level loaded the most often, so I have the most experience so far on it. It's pretty good.
http://www.youtube.com/watch?v=HOYgxs4N5JA

A ruined city type level. I REALLY liked this level, but it didn't load as often. Only got to play it twice.
http://www.youtube.com/watch?v=q6Oy1faih3Q&feature=related


At any rate, is anyone else playing this?
 

Jason

Awesome Bro

Well we both know I'm not playing it since I'm not in the beta, haha...

But maybe you should embed some YouTube videos to show people what it is and how awesome it looks... you should have also mentioned it runs at a solid 30+ FPS, and has no lag at all (From your own experience in a 64v64 match, correct ?)
 

candle

Sponsor

I wish I was in the beta, but I don't play my ps3 all that often right now, but that will change next wednesday when I get my new computer monitor with hdmi input, 16:9 (really important, the monitor I play on now is 16:10) aspect ratio with 1080p (1920x1080) resolution, and integrated speakers, FTW!!!!

Still I am really interested in this game, and will definitely pickup a copy as soon as it drops.
 
Mhh I'm not burning with interest right now, not now .. The graphics and interface do look rather nice though..
But personaly I think I have enough shooters already (and with Borderlands coming up , other words what Fallout is SUPPOSED to be. I don't thinbk i'll buy it right on.. mayby if its exceptionally good).
 
Why is PS3 getting everything. I would really like to play this. 256 players online, that is some serious killing sprees. But a problem is that there would be 50 good players, and 206 noobs :/.
 

Jason

Awesome Bro

What d'ya mean by "Why is PS3 getting everything" ? I mean, it's not like the 360 doesn't get its fair share of exclusives (Although to be honest, none of them really bother me, especially not Halo...), and I guess it's kinda' ironic that everyone says the 360 has better online capabilities, while it's the PS3 that get the games with insane amounts of players... I mean, for PS3, 16v16 is nothing, Killzone 2 is fun, but 16v16 is small compared to Resistance 2's 30v30, and even that's small compared to MAG's amazing 128v128, but the point is, while PS3 Exclusives have a minimum of 16v16, the 360 is only just getting its first exclusive with more than 8v8 (Halo 3 was 8v8, right ?), which is Section 8, and that can hold 16v16 per match, or 20v20 (I THINK) on PC... which just goes to show, it MUST be the PS3 with the better online capabilities, especially when it comes to dedicated servers...

Buut anyways, enough of that, lol. Yeah, there's always going to be good and bad people in online games, for example, when I play the occasional CoD4 match on the PC, if there's say, 15-20 people per team, I'm always in the top quarter (Rank 1-4/5), and usually by ATLEAST 20 kills, while there's some people who were on the match before me, struggling to even reach 10 kills (Bare in mind on the PC version you can go up to 1k kills instead of the stupid 75 kills of consoles...), so it's granted that there's going to be FPS veterans and people new to the whole FPS scene on the same teams, right ?
 

candle

Sponsor

jъГìsт":14vakmv1 said:
darkfire, what's up with using a magical thing called a tele ? o.O

It's called lack of money. a good hdtv is too much, and my dad wont let me get one anyways, but the monitor I've been eying is just over $200 and is currently on sale for 169.99
 

candle

Sponsor

its a CLOSED beta. That means you have to be invited, as psiclone was so lucky to have done. If you haven't gotten an invitation yet, you likely wont. We can only hope it moves to an open beta soon.
 

Jason

Awesome Bro

Yeah, open beta would be great, but as I've told psiclone, the two things that are REALLY iffy for me, is having to pick a faction and stick with it, I hate games like that... and the grenades, since the animation is just terrible, and they go WAAAY too far...
 
jъГìsт":3entfzs8 said:
What d'ya mean by "Why is PS3 getting everything" ? I mean, it's not like the 360 doesn't get its fair share of exclusives (Although to be honest, none of them really bother me, especially not Halo...), and I guess it's kinda' ironic that everyone says the 360 has better online capabilities, while it's the PS3 that get the games with insane amounts of players... I mean, for PS3, 16v16 is nothing, Killzone 2 is fun, but 16v16 is small compared to Resistance 2's 30v30, and even that's small compared to MAG's amazing 128v128, but the point is, while PS3 Exclusives have a minimum of 16v16, the 360 is only just getting its first exclusive with more than 8v8 (Halo 3 was 8v8, right ?), which is Section 8, and that can hold 16v16 per match, or 20v20 (I THINK) on PC... which just goes to show, it MUST be the PS3 with the better online capabilities, especially when it comes to dedicated servers...

Now thats what I call an epic responce haha :biggrin: Bows ..
 
I got to play the Beta again last night (they chose weird times to have the game open, 1pm-4pm EST and 8pm-11pm EST, but they're located in Cali so I'm 3 hours ahead) and, in addition to the game mode that was opened from earlier in the morning, called "Acquisition", they opened another game mode called "Sabotage" which is basically a Defense type game. I just can't express enough how amazing this game is so far. I was really starting to get worried before I even heard about the Beta that this game would be like Battlefield Bad Company, which is an alright game, but it just got too boring for me and I didn't want to play it anymore.

Game Modes:

Sabotage
In this game mode, 64 (32v32) players fight together to either attack or defend two objectives (A+B). Once the attacking team has captured both A+B, then the defense of a third objective (C) goes underway. Both A+B have to be captured at the same time, and the defending team can still take back the objectives as long as they're not fully captured. There's a time delay where the attacking team has to defend what they're attacking. This is basically just a typical defense game, because that's all there is to it.

Acquisition
This one has 128 (64v64) players in it on a fairly large map. This game mode is still confusing to me.. I'll try to explain what I know. There's a main objective which is to prevent the attacking team from taking off with these two vehicles, but in the meantime, you have to prevent the attacking team from advancing by defending 2 bunkers. Once the enemy has destroyed both bunkers, you then have to defend the vehicles from leaving this huge outdoor warehouse type place. If one of the vehicles escapes the warehouse, you CAN destroy it to achieve victory before they take it back to the escort location. Apparently the vehicles are "prototypes" or something, so destroying them is a last resort.

In addition to all this, there are 8 Squad Leaders (8 people in a squad) and 2 Platoon leaders (32 people in a platoon) who can give you orders to attack or defend certain places. For example, the defending team have these artillery positions, and if the enemy destroys them, you can repair them (I'm assuming there's something similar to this for the attacking team, but the side you're on is random every time, and I've always ended up on defense). Also, the Platoon leader can issue air strikes or the artillery strikes or other types of things, but I don't know yet, since I can only be a platoon leader so far. Then there's an Officer in Charge (OiC) position who leads all 128 people, but I don't know what he can do.


This game is just simply amazing so far. Everything they have is so perfect right now. Such as, if you're crouching, and you start to sprint, it puts you back into a crouch once you stop. That might not seem like such a big deal, but it's just a little thing that makes you think "god I'm so glad I didn't have to recrouch behind this semi." Also, weapon changing is VERY responsive. I've gotten myself killed countless times because I'm used to Battlefield taking longer to swap weapons. If you start changing your weapon, and you hit the change equipment button, it will bring up your first piece of equipment. I don't know, you'd have to see it for yourself to really get what I mean by this. It's just so perfectly responsive.

With all this in mind, it's really not that amazing that they thought of all this, because the people who are making this game, Zipper Interactive, are the same people who made the first Socom, and if you ever played it, you know that that game was amazing as well.

EDIT:
Forgot to mention this; For the skill section, since there are 5 Tiers, 40 levels and so many points to spend, you can eventually specialize your character how you want. So this basically means you are creating your own class. I'm going to ultimately be an assault sniper medic. If you look at all the skill selections, this means I'll be missing out on improved health, faster sprint, uhh.. all kinds of stuff. You get 1 point every level, and I'm level 25, I think. So I'm a little past halfway, woo.
 

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