In the most awesome game Lunar, the enemies appear on the map and if the player gets to close will move towards the player and upon contact initiate battle sequence.
Is there a way for me to set a similar system, using default battle system in RMXP. ie having an enemy sprite move randomly until player is x tiles away and then enemy sprite moves in for the kill.
Is there a way for me to set a similar system, using default battle system in RMXP. ie having an enemy sprite move randomly until player is x tiles away and then enemy sprite moves in for the kill.